Technobabylon, Wadjet Eye's new adventure, is coming in the spring

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Wadjet Eye Games has carved out a solid reputation as a developer and publisher of retro-styled point-and-click adventure games like Gemini Rue, Primordia, Resonance, A Golden Wake, the Blackwell series, and a pile of others. Today it announced a new addition to that lineup: Technobabylon, a cyberpunk adventure due to come out this spring.

The dystopian Technobabylon is set in the year 2087, and takes place in a city under the control of an omnipresent AI named Central, backed by the CEL police force. It will feature three playable characters, all about to "meet their maker": Charlie Regis, a CEL agent being blackmailed with the lives of his unborn children; Latha Sesame, an agoraphobe addicted to "the Trance," a sort of virtual drug that has all but replaced real-world interactions; and Max Lao, another officer, forced to choose between loyalty and the law.

Technobabylon was actually begun by indie developer James Dearden as a planned eight-part freeware game, the first chapter of which was released in 2010. The commercial release will feature revamped story and gameplay, professional voice acting, and new pixel art by Ben Chandler, the lead artist on The Blackwell Epiphany.

What makes Wadjet Eye's games especially interesting is that there's no guarantee of a happy ending. If you've played Resonance, you know what I'm talking about, but it's hardly alone in that regard, and I can see Technobabylon going down that same road. I'm no fan of ugliness and sorrow for the sake of it, but I do enjoy the uncertainty of games that are willing to let me fail in a meaningful way.

There's no hard release date yet, but more info can be found at the Wadjet Eye Games website.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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