Techland CCO claims Dying Light 2’s choices will form the 'ultimate vision for the open world'

Techland's Chief Creative Officer Adrian Ciszewski has claimed that Dying Light 2’s choices will form the “ultimate vision for the open world”, going far beyond the narrative choice and consequence systems seen in most RPGs.

Dying Light 2 certainly made an impression when it made its debut at E3 this year. The announcement that Chris Avellone would be writing the game’s story came as quite the surprise, as did the news that the game would place a much greater emphasis on player choices that will dramatically affect the setting.

In a detailed interview with GamesIndustry.biz, however, Ciszewski explained that this emphasis on narrative choices might be somewhat misleading, and that the actual game is more fluid and mechanics-driven than Avellone’s RPG legacy naturally suggests.

“We didn't count the number of choices we can do, because it's really systemic," he said. “For example, the Peacekeepers faction—they're clearing the streets of baddies, but they're also clearing the dark zones and the streets from infected. That's a system.

"If you tell the Peacekeepers about a building [full of zombies], the zombies will move from that location into another one, but that will create other problems because there will be more zombies in that other part of the city. If the Peacekeepers clear part of the dark zone, it will push the zombies to find another place to hide."

In the interview, Ciszewski is keen to emphasise it’s player-driven action that shapes the world and alters the city, rather than decisions triggered by quests and story. As the player interacts with the world and the characters within it, different factions will move into new areas of the city, causing changes depending upon what factions or creatures are already in those areas. These potential changes form part of a “huge matrix” that the players can take advantage of tactically.

“In one part of the city, for example, there might be a lot of zombies—even during the day—because there are no people. But if you make people interested in this location, there won't be as many zombies so the difficulty level will drop. It's up to you, as you have the tools to manipulate these things.” 

Apparently this will also work on a smaller scale. If you want to infiltrate a compound belonging to a particular faction, giving those NPCs reason to move into another area of the city will make it easier for you to get inside undetected.

It’s worth noting that narrative choices will still feature in Dying Light 2. But Techland is keen to avoid creating choices deliberately designed to wrong-foot the player. Instead, they’ll be more systematised, so that while the choices all have their own moral greyness, the consequences of your decision will always be clear.

It sounds ridiculously ambitious, but Techland has certainly sourced the kind of talent that could pull it off. Alongside Avellone, the studio has hired Karolina Stachyra, who wrote the Witcher 3’s incredible “Bloody Baron” questline. It’s also worth remembering the original Dying Light was a strong game at a systems level anyway, so those are good foundations for Techland to build something really special off.

Contributor

Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

Latest in RPG
kingdom come deliverance 2 thunderstone quest
Kingdom Come: Deliverance 2's masterful quest design can be summed up by one wonderfully weird search for a magic stone
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Latest in News
An Enshrouded player in a recreation of Erebor from The Lord of the Rings
Kings under the Mountain! 33 Enshrouded players spent 10,000 hours to recreate this iconic location from The Lord of the Rings
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened