Team Fortress 2 gets equipped with Mega Man map, thanks to talented modder
Because why wouldn't you want to relive those hours of controller-breaking frustration?
Every once in awhile you find a crossover between two different videogames that on paper makes no sense until you see it in action. That's how I feel about Steam user Pancake's "MegaMan 6" collection of TF2 maps. Divided up into eight separate arenas themed after a different boss, you can now wax nostalgic about how much harder videogames used to be while cracking headshots as Sniper.
"It was really a combination of boredom and seeing how people create maps based on other old videogames," Pancakes tells me. "I saw that people loved playing Mario-themed maps and I wanted to test the limitations of how closely a map could resemble the original game it borrows from."
In that pursuit, I'd say Pancakes has done a damn fine job. The project has taken him over five years to complete, and it hasn’t been easy. Serious limitations in the Source engine made running a map with eight separate stages quite a challenge, Pancakes tells me, and that's not to mention all the effort it takes to rip the sprites and artwork from Mega Man 6. Each arena is also accompanied by the respective music from that stage, which does wonders for driving home that Mega Man nostalgia.
While this is technically just one map, it's actually divided into randomized arenas that you'll be placed on each round. There's a standard king of the hill version but also a 'VS Saxon Hale' mode to use if you have the required mod. So far, the only caveat is that, unlike other custom maps, this Mega Man 6 bundle doesn't play nice with bots. You're going to need to spend quite a bit of time setting up proper navigation meshes instead of just letting the console do that all for you. There's a few guides to help you get started if you're interested, but you're better off forgetting the bots and wrangling up a group of friends to play with.
What amazes me is that this isn't even the first time someone's had the idea of doing a crossover between Mega Man and Team Fortress 2. DeviantArt user AgentMidnight made some excellent artwork depicting what TF2 would've looked like as a Mega Man game instead of the other way around.
If Mega Man was never really your jam, there's no shortage of Team Fortress 2 custom maps inspired by the games of yesteryear. Steam user Litronom has taken this obsession to a whole new level by creating several dozen inspired by old Nintendo games, including everything from Bomberman 64, Zelda, Banjo Kazooie, and more. Unlike Pancakes' maps, which strike a nice balance between being a homage and also being fun to play on, Litronom's maps are almost exact recreations of their source material—not exactly the place to have a competitive match.
Either way, I love that mods continue to be a venue for people to express their passion for other games. They might just be a passing curiosity, but there's something so inherently satisfying about reassembling videogames inside of other videogames. So if you have any particular fondness for that golden age of consoles and are keen on reliving those memories, be sure to download the whole lot from the Steam Workshop.
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With over 7 years of experience with in-depth feature reporting, Steven's mission is to chronicle the fascinating ways that games intersect our lives. Whether it's colossal in-game wars in an MMO, or long-haul truckers who turn to games to protect them from the loneliness of the open road, Steven tries to unearth PC gaming's greatest untold stories. His love of PC gaming started extremely early. Without money to spend, he spent an entire day watching the progress bar on a 25mb download of the Heroes of Might and Magic 2 demo that he then played for at least a hundred hours. It was a good demo.