Tannenberg is a 'realistic' WW1 shooter from the makers of Verdun

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Before there was Battlefield 1 there was Verdun, a "realistic" First World War multiplayer FPS released in 2015 by M2H and Blackmill Games. It obviously wasn't as much of a hit as EA's big-budget shooter but its unique, unforgiving approach to online combat found an audience—enough to justify a "standalone expansion" called Tannenberg, announced today and scheduled to come to Steam later this year. 

Tannenberg brings the Russian Empire into the fight on the Eastern Front, in a very different style of fighting than that seen in Verdun. "The Russians and Austro-Hungarians played a huge part in the First World War and we're looking forward to portraying their contribution," Jos Hoebe of Blackmill Games said. "The Eastern Front didn't see the same trench warfare as in the West. In Tannenberg we offer players the experience of a more mobile side of the war which many people may be unfamiliar with." 

The game will feature a new 64-player mode that "captures this more mobile nature of battle." Squads will have access to new, highly-detailed weapons,  and there will be new landscapes to fight over as well, including snow-covered fields, forests, burned villages, and mountainside pastures. And of course, as noted in the Steam listing, there will be plenty of "horrendous gore."

Verdun's "realism" means that it's not the most accessible gaming experience you're liable to have. Most of my time with it has been spent crawling through mud toward where I think the fight is, and then getting killed by someone I didn't see. But I like that there's a place for games like this to thrive, and I hope that Tannenberg does just as well, even if I won't miss those deathtrap trenches. It's slated to come out later this year. 

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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