Square Enix
Latest about Square Enix
Final Fantasy 7 Rebirth is Steam Deck verified
By Andy Chalk published
news Play it "on a train, on a plane, swaddled up in bed, in the bathroom… wherever you want."
Square Enix launches new anti-harassment policy to protect its employees and partners from abusive fans
By Andy Chalk published
news The company says it "will not tolerate harassment and will take action as necessary" when people get out of line.
Final Fantasy 14 communities panic as it turns out change to blacklisting, meant to help reduce stalking, also lets players use mods to track their alts
By Harvey Randall published
News While anxiety is targeted at one mod, the information it scrapes isn't hard to find.
Deus Ex: Mankind Divided writer didn't like the ending either: 'Nothing is resolved'
By Jody Macgregor published
News Mark Cecere didn't ask for that ending.
Final Fantasy 14 data sleuth gathers more info on the game's script, finds Alphinaud is the king of yappers—though Wuk Lamat's in the top 3 after just 1 expansion
By Harvey Randall published
News Urianger's most-used word is also "tis", which feels right.
'It's simply impossible to make a difficulty level that's just right for all players': How Final Fantasy 14's lead battle designer has been playing a precarious balancing game for Dawntrail's dungeons and raids
By Daniella Lucas published
Perfect Balance Pleasing everyone ain't easy, and Masaki Nakagawa's team is still learning how to fine-tune the fun for everyone.
Not only did FF14's controversial chatter Wuk Lamat rank 1st for words spoken in Dawntrail, 'Wuk Lamat' was the most-used phrase by the characters in 2nd and 3rd place, too
By Harvey Randall published
News Whenever Wuk Lamat's not on screen, all the other characters should be asking "Where's Wuk Lamat"?
Unlikely hit Nier: Automata has now sold over 9 million copies
By Jonathan Bolding published
News Absolute vindication of one studio's creative vision.
MMOs had a great year in 2024, with the genre the liveliest it's been in years
By Fraser Brown published
They live Big updates, great expansions, and even some new entries.
Final Fantasy 14's battle designer admits they went a little overboard on streamlining fights, especially for melee: 'Our policy of reducing gameplay-related frustrations was sometimes taken too far'
By Mollie Taylor published
news Interesting ideas were vetoed in place of making fights easier, Masaki Nakagawa says.
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