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Creative Assembly is testing a second round of AI improvements for Total War: Warhammer 3: 'We heard you loud and clear'
By Jody Macgregor published
News After that, sieges will finally get a look-in.

Major Japanese studios and publishers were having a great time in 2025, right up until the weekend because of the (you guessed it) 'insultingly dumb' US tariffs
By Harvey Randall published
News It's not a good Monday for anybody, Japan included.

Metaphor: ReFantazio tried to make you love turn-based combat again, but it almost broke the game during development
By Joshua Wolens published
News Hack, slash.

The BAFTAs declares Shenmue and a game that came out 2 months ago more influential than Tetris and expects us to all just go along with that
By Joshua Wolens published
News Lotta forklift fans in the house tonight.

The next DLC for Total War: Warhammer 3 will include a Slaanesh faction led by a six-armed snake lady
By Jody Macgregor published
News Tunnel Snakes rule!

Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
By Wes Fenlon published
News Tough battles are key to Atlus RPGs, but Metaphor offers multiple ways to avoid frustration after dying.

A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
By Wes Fenlon published
News It's all about the verticality.

Metaphor: ReFantazio battle director says turn-based RPGs can still be just as popular as action RPGs: 'I personally believe turn-based games have a long future ahead of them'
By Wes Fenlon published
News Atlus's Kenichi Goto worried turn-based battles were beginning to feel outdated, but developing Metaphor brought him back around.
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