Performance Analysis
Latest about Performance Analysis
Stalker 2: Heart of Chornobyl performance analysis—Everyone gets ray tracing but the entry fee is high
By Nick Evanson published
Zone Rays Upscaling is a must; even frame generation will be needed for many gaming PCs.
Dragon Age: The Veilguard performance analysis—decent frame rates and blessedly glitch-free
By Nick Evanson published
New Age Dragon It even looks pretty good on the lowest graphics settings, too.
Starfield: Shattered Space performance analysis—New DLC, new patch, same old frame rates
By Nick Evanson published
New World FPS It seems that Morrowind was more than just an inspiration for the DLC's design.
Warhammer 40,000: Space Marine 2 performance analysis—Blurry upscaling, mushy graphics, and so-so frame rates
By Nick Evanson published
Tyrannic FPS There's no ray tracing whatsoever, so you can't blame the middling performance on that.
Star Wars Outlaws performance analysis: Ray traced galaxies far, far away really, really demand upscaling and frame generation
By Nick Evanson published
Galactic FPS There's a colossal range of graphics options to tweak, so most gaming PCs can run the game well enough. Well, kind of.
Gray Zone Warfare delivers the odd hitch and stutter, but overall it's a reasonable Early Access ride
By Andy Edser published
Tactical Move Some early niggles for sure, but otherwise our testing has been a fairly smooth experience.
If Alan Wake 2 and Avatar: Frontiers of Pandora are a glimpse of what games will look like in 2024, sign me up
By Jacob Ridley published
Makeover Mega detailed scenes lit by ever-increasingly more accurate lighting. That's a mouth-watering combo.
I tried to melt AMD's top GPU with Avatar: Frontier of Pandora's unobtanium graphics mode
By Jacob Ridley published
Good luck, RDA And I would've got away with it if it wasn't for the red team's own frame generation.
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