Paradox Interactive
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The official Bloodlines 2 theme song is giving me a minor existential crisis over how old the first game is, and how much older I am now
By Andy Chalk published
news The new track, called Midnight, is dark, moody, and makes me feel almost antediluvian.

Watching an actual civil engineer nerd out over Cities: Skylines 2 is some of the most wholesome city building content out there
By Katie Wickens published
Real Civil Engineer is over here getting distracted by sewage pipes.

Cities: Skylines 2 leaves out goofy stuff like pink vans with giant donuts on them, and I miss it
By Christopher Livingston published
🍩 In realistic sims, a little whimsy goes a long way.

Stellaris' next DLC is gonna take you to another dimension
By Joshua Wolens published
News Time for some 5D chess.

Cities: Skylines 2 review
By Christopher Livingston published
thinner city Cities: Skylines 2 review: A sequel packed with big improvements, but a fair share of disappointments.

Harebrained Schemes is independent again: Paradox parts ways with the studio less than a week after confirming major layoffs earlier this year
By Andy Chalk published
news Paradox and Harebrained say the split was a mutual decision.

Cities: Skylines 2 devs warn players of performance problems: 'we have not achieved the benchmark we targeted'
By Christopher Livingston published
news Ahead of the city builder's release on October 24, the devs want to "manage expectations on performance."

Cities: Skylines 2 devs say they 'learned a lot from the feedback from the community'
By Katie Wickens published
From roads to the economy, players have influenced the sequel's design.
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