Larian Studios
Latest about Larian Studios
Larian CEO reveals the studio 'had to do a bit on crunch' on Baldur's Gate 3, but it was 'certainly less' than previous projects it has worked on
By Rick Lane published
News 'You will always have a little bit when you're trying to finish something'
Baldur's Gate 3 developer Larian Studios opens new doors in Warsaw to help share the load of not 1, but 2 'very ambitious RPGs' in development
By Harvey Randall published
News My excitement is immeasurable.
Here's a Baldur's Gate 3 mod that lets your party scrabble around on 4 legs like a plague of sleep paralysis demons, if you're into that sort of thing
By Harvey Randall published
News Concerning.
Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'
By Wes Fenlon published
News Larian tried to revisit Divinity: Original Sin's roleplaying arguments over dialogue choices, but it was just too much.
Following up 'one of the greatest RPGs of all time' had Baldur's Gate 3 devs in a cold sweat: 'A great honour and a lot of pressure'
By Joshua Wolens published
News Baldur's Gate 2 was a tough act to follow.
Baldur's Gate 3 dev spills the secret sauce: Players love finding a place, then 'ending up 2 hours and 3 puzzles later in a sacrificial chamber of a cult that murders giraffes'
By Harvey Randall published
News I wouldn't say I love giraffe murder, but I'm picking up what Farhang Namdar is putting down.
D&D lore buff discovers Elminster's likely been leaving magic items strewn around Baldur's Gate 3 like a fantasy wizard Santa Claus
By Harvey Randall published
News Mystra's comin' to town.
Buckle up—Hasbro spent over $1 billion on games and has plans for 'the next 100 years', since Baldur's Gate 3 proved fans 'like a great, well-executed D&D game'
By Harvey Randall published
News "Hasbro is in fact making videogames."
The wild successes of Helldivers 2 and Baldur's Gate 3 send a clear message: Let devs cook
By Lincoln Carpenter published
Original Sins The studios behind these mega hits spent more than a decade iterating on their favorite design ideas until they went supernova.
The Divinity: Original Sin board game took 6 years to make because Larian was determined to do right by the series: 'We're not going to do a piss poor job with a game that's part of an IP that we care about'
By Robin Valentine published
ABOVE BOARD Publishing coordinator Kieron Kelly on Larian's enduring love for Divinity and tabletop gaming.
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