Interviews
Latest about Interviews
![interview2](https://cdn.mos.cms.futurecdn.net/88e972a411ae0dfcf3dff5a11225e25f-320-80.jpg)
Hearthstone Curse Of Naxxramas interview: "We're keeping an eye on" Zoo
By Tim Clark published
![cliffyb](https://cdn.mos.cms.futurecdn.net/c6f52e08c07532c73404c23e8121fc3d-320-80.jpg)
Interview: Cliff Bleszinski on Project BlueStreak, PC gaming, FPS design, moddability
By Evan Lahti published
![Loda1](https://cdn.mos.cms.futurecdn.net/28ad8b68c15b02b2f5faafab27cd6b3f-320-80.jpg)
ESL One Frankfurt: Loda discusses Alliance's tournament performance, rat Dota, and the impact of winning The International
By Chris Thursten published
![esl-one-mouse-esports](https://cdn.mos.cms.futurecdn.net/7e9972e0d2f8118b6ede2a5905e74367-320-80.jpg)
ESL One Frankfurt: Mousesports' Pajkatt talks Axe, iG, and why Dota 2 should be played live
By Chris Thursten published
![shadowgate-top](https://cdn.mos.cms.futurecdn.net/18c836e4721187289416e6f766d038e5-320-80.jpg)
Shadowgate interview: crowdfunding, art style, and making a classic game just modern enough
By Cory Banks published
![Rainbow Six Siege](https://cdn.mos.cms.futurecdn.net/e3740dfd57baa2774cc3d5f43ed10b49-320-80.jpg)
Rainbow Six Siege interview: how destruction works, moddability, hostage design
By Evan Lahti published
![luckystale-teaser](https://cdn.mos.cms.futurecdn.net/1f8fc814a5eac464b696f4a7a06bda4e-320-80.jpg)
Lucky's Tale interview: Paul Bettner on crafting a 3D platformer for the Oculus Rift
By Wes Fenlon published
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