Interviews
Latest about Interviews
The Witcher 3 level designer on the delay, PC controls, and world building
By Tyler Wilde published
Interview Level designer Miles Tost talks about what’s happening during the delay of The Witcher 3.
Battle Royale modder Brendan Greene on his official H1Z1 mode
By Tom Marks published
Interview Brendan Greene, aka PLAYERUNKNOWN, talks to us about H1Z1 and the future of the Battle Royale mod.
David Braben on Elite: Dangerous and the online "vision"
By Tyler Wilde published
interview Frontier Developments CEO David Braben talks Oculus Rift, 4K displays, flighsticks, and Elite: Dangerous' controversial online requirement.
Redesigning Smite gods and the $1.3 million World Championship
By Wes Fenlon published
Interview Hi-Rez COO Todd Harris talks to us about the growth of Smite's e-sports scene over the past year, and where it's going in 2015.
10 years of World of Warcraft: an interview with Ion Hazzikostas
By Shaun Prescott published
How Blizzard will keep WoW going for another ten years.
Oculus Connect interview: Lucky's Tale developers on finding the "Mario brick" for VR platformers
By Wes Fenlon published
Talking to Dan Hurd about redefining the 3D platformer in VR, the importance of positional audio, and how much more challenging level design can be.
Show Us Your Rig: Wasteland 2's Chris Avellone
By Tom Marks published
When it comes to the rig of Chris Avellone, designer on Wasteland 2, what’s on the inside isn't nearly as important as what’s on the outside.
Oculus Crescent Bay interview: Nate Mitchell on prototype tech and VR presence
By Wes Fenlon published
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