Interviews
Latest about Interviews
Why Warframe's developer considers it a "rogue success story"
By Tom Marks published
VIDEO Warframe's developers talk about its under the radar success, a new PvP mode, and the frequent comparison to Destiny.
Kill monsters and then cook them in this Iron Chef inspired RPG
By Tom Marks published
PAX Battle Chef Brigade takes a pinch of Street Fighter, a dash of puzzle game, and garnishes with a jRPG.
Total War: Warhammer – how to make fantasy wars authentic
By Shaun Prescott published
Interview A chat with the campaign designer about the logistics of adaptation.
Interview: What's next for Stardew Valley
By Tom Marks published
exclusive We spoke with the lone developer of Stardew Valley about the game's success, what's coming next, and a secret nobody has found.
Sean Murray: No Man's Sky's NPCs won't make you fetch "space-chickens"
By Christopher Livingston published
interview The director of No Man's Sky talks NPCs, post-launch updates, and players who won't leave their favorite planets.
David Braben on Arena and the future of Elite Dangerous
By Andy Kelly published
SPACE MAN Looting, crafting, and better missions are coming.
Ben Brode on why Standard Hearthstone has to ditch the old card expansions
By Tim Clark published
Interview Plus deck slots, balancing the Classic cards and what it means for the pros.
We talked to HTC and Valve about what's new, what's ahead for Vive
By Wes Fenlon published
CES 2016 Wes spoke with HTC VP Daniel O'Brien and Valve's Chet Faliszek about their latest VR strides.
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