indie
Latest about indie
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The Big Catch: Tacklebox is the hardest 3D platformer I've ever played, 8+ hours long, and a free to play 'prologue' to a bigger, better game on the way
By Ted Litchfield published
Gone Fishin The game could stand to be a little nicer to me, though.
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This bowhunting game created by a Bethesda veteran plays like if you made a whole game out of Skyrim's stealth archer playstyle
By Ted Litchfield published
news And you know what? It works.
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Roguelike horror shooter Dead Estate will get its final update in October
By Jonathan Bolding published
news After four years of continuous development.
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Check out this Death metal action RPG based on stylish tabletop game Mörk Borg
By Jonathan Bolding published
news "The world's loudest tabletop RPG brings ruin to video gaming."
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'No one has the full picture': None of the UFO 50 developers have completed all of the UFO 50 games
By Shaun Prescott published
News Launching a game that you haven't fully played is presumably not super common.
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'There's a lot of psychological hurdles': Why Mossmouth charged $25 for 50 games
By Shaun Prescott published
News UFO 50 is an embarrassment of riches, but some would argue it's not priced accordingly.
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Judero review: Funky, weird, rough, and wonderful
By Ted Litchfield published
primeval Stop motion animation and heartfelt writing propel this distinctly Scottish adventure.
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There are weird games, and then there's Judero: a delectably Scottish adventure made out of action figures and Harryhausenesque claymation where you fight faeries, lizards, and Englishmen
By Ted Litchfield published
news Judero is a bare-chested warrior priest with a heart of gold who defends the Scottish Borders from the predations of Seelie and nasty guys from Carlisle.
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I let out a 'hell yes' when I saw this game stars a worm-fox trapped on a dying world, and an even louder 'yes dude, yes' when the trailer got to the Metal Gear mechs
By Ted Litchfield published
Uruc made more sense—the most sense, actually—when I saw it was being made by a prog metal guy.
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