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Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'
By Andy Chalk published
news Doom brought deathmatch to the masses, but the world has moved on, and so have the games.

'I like making Doom games': Doom: The Dark Ages won't be the end, says director Hugo Martin
By Andy Chalk published
news The new Doom game will make a new Doom trilogy, but it's not the end of anything.

After Doom Eternal's intense acrobatics, Doom: The Dark Ages will focus on simplified, ergonomic controls: 'You shouldn't be fighting the controls, you should be fighting the bad guys'
By Phil Savage published
(F) Rip, Tear The vibes are as Doom as ever, but the core combat loop will centre around three buttons.

Doom: The Dark Ages is out in just 4 months, with 'a grounded combat system with an emphasis on power over the acrobatics of Doom Eternal'
By Wes Fenlon published
news A Hell of a surprise from today's Xbox Developer Direct.

Galaxy-brained high schooler ports Doom to a PDF file, paving the way for a bloody revolution in invoicing
By Rick Lane published
News A true Adobe acrobat.

After 17 years, 'the most mysterious song on the internet', used in esoteric and rad Doom mod MyHouse.wad, has been found
By Harvey Randall published
News Check it in, check it out, but the sun will never shine.

In just 3 days, the state of Nintendo Alarmo hacking went from 'it loads a cat jpg' to 'it runs Doom better than a lot of PCs back in the day'
By Ted Litchfield published
news As sure as the seasons or the tides, DIYers will make Doom run on that proprietary new device.

A Quake 2 Remaster dev has rebuilt the game's unique PlayStation port from scratch and released it as a free add-on
By Ted Litchfield published
A distinct version of Quake 2, forever unshackled from its weird pre-Halo DualShock controls.
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