GDC 2024
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Survival MMO Dune: Awakening wants to 'pull people away from competing and fighting over bases' and have them battle over spice instead
By Christopher Livingston published
News Funcom says PvP works best when players are "fighting over something that's not as personal as your base."
Dune: Awakening's survival systems might do the impossible: make smashing boulders and collecting water fun
By Christopher Livingston published
let's rock Harvesting rocks and stockpiling water are usually mindless chores, but in Funcom's survival MMO they look kinda enjoyable.
Midnight Suns devs 'absolutely' knew cards would be a controversial choice, but they were also 'absolutely the right fit for this game and our design goals'
By Wes Fenlon published
News Midnight Suns' game director explains how XCOM's combat evolved into the strategic card system that emphasized "feeling heroic."
I've now played exactly one bullet hell FPS, and I'm ready for this to be the next big genre
By Wes Fenlon published
Orb-pilled Luna Abyss upends some FPS conventions—like, uh, aiming—to great effect.
Hyper Light Drifter's long-awaited sequel feels like the first game got caught in a transporter accident with Risk of Rain 2—and I can't wait for more
By Ted Litchfield published
open world Procedural generation's still an open question, but Hyper Light Breaker's combat is already a winner.
How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
By Jonathan Bolding published
News Just use the good ideas. Simple as.
'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys
By Tyler Wilde published
news "Ultimately, it keeps the game that everybody at the studio worked so hard on alive forever."
Against all odds, World of Warcraft's subscription price hasn't changed in 20 years: 'I'd rather have a big, healthy, happy audience' than risk driving players away with a price hike, Warcraft boss says
By Tyler Colp published
news Blizzard isn't planning on changing the subscription fee anytime soon.
'Is Dave The Diver an indie game? I would say no,' says game director
By Christopher Livingston published
news "Everyone says triple-A or indie, but there's so many games in between," Jaeho Hwang of Mintrocket said at GDC.
Preserving old games was seen as a non-commercial 'art project' until recently, says Nightdive director: 'They were great then and they're great now, and companies have begun to realize that'
By Andy Chalk published
news Nightdive's Stephen Kick and Larry Kuperman shared their thoughts on the importance of videogame history in an interview with PC Gamer at GDC.
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