GDC 2024
Latest about GDC 2024
AI is listening: Omnipresent robo-moderators are the latest online anti-toxicity strategy
By Tyler Wilde published
👂 Do the mods dream of electric sheep?
Contemptuous pros and drunk Royal Shakespeareans: Horror stories from the early days of videogame voice acting
By Wes Fenlon published
News In the 1990s, adventure games embraced voice acting. Actors weren't always so quick to return the love.
24 years later, Warren Spector offers more details about Deus Ex's cut 'Denver airport conspiracy' mission that was 'so crazy no one would believe it'
By Wes Fenlon published
News Underground tunnels, baby holding pens, and, of course, lizard people.
'90s PC gaming roundtable: Veterans behind LucasArts adventures, Prince of Persia, Broken Sword, and Deus Ex sharing stories
By Wes Fenlon published
podcast We gathered together a special group of developers who each have more than 30 years of experience making PC games to reminisce.
Baldur's Gate 3 once featured an even deeper co-op conversation system, but Swen Vincke said their 'dialogue trees blew up so hard, we just couldn't manage it'
By Wes Fenlon published
News Larian tried to revisit Divinity: Original Sin's roleplaying arguments over dialogue choices, but it was just too much.
The Outer Worlds once had an incredible secret ending that was cut for pushing the limits of 'too horny'
By Wes Fenlon published
News "Assume the position, Charles."
Our RPG roundtable returns with developers from Baldur's Gate 3, Avowed, Cyberpunk 2077, In Stars and Time, and The Elder Scrolls
By Wes Fenlon published
Crit20 What makes a great RPG companion? How horny is too horny? We dive into these questions and many more in our podcast with some of the biggest names in RPGs.
Game devs praise Steam as a 'democratic platform' that 'continues to be transformative' for PC gaming today
By Wes Fenlon published
News "It's just a great constant in our industry that is [otherwise] really in f***ing panic mode."
Slay the Spire co-creator advises that 'taking risks is actually the least risky thing you can do,' arguing for the appeal of 'hyper-engaging' games
By Wes Fenlon published
News In our State of PC Gaming roundtable, Mega Crit's Casey Yano urged big game studios to give players novelty rather than the expected.
'Marketing's dead, and I can back this s**t up': Baldur's Gate 3 publishing director says players 'just want to be spoken to, and they don't want to be bamboozled'
By Wes Fenlon published
News In our State of PC Gaming roundtable, Larian's Michael Douse argues marketing isn't the right way to reach today's gaming audience.
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