gdc 2017
Latest about gdc 2017
The first Civilization started out as a real-time strategy game similar to SimCity
By Tom Marks published
News Sid Meier says "one more turn" almost didn't exist.
G2A and tinyBuild butt heads at GDC
By Andy Chalk published
news A G2A sales rep took the mic during a Q&A at a panel featuring tinyBuild CEO Alex Nichiporchik.
Quadrilateral Cowboy triumphs at IGF Awards 2017
By Joe Donnelly published
News Ladykiller in a Bind and Hyper Light Drifter among others honoured.
Overwatch storms GDC Awards, No Man's Sky picks up 'Innovation' prize
By Joe Donnelly published
News Big wins for Blizzard's shooter at the Game Developer's Choice Awards 2017.
Nvidia talks DX12, including GameWorks support
By Jarred Walton published
API Talk More tools and libraries for the low-level API, and better performance (for Nvidia).
Randy Pitchford teases what a new Borderlands game might look like
By Andy Chalk published
news The Gearbox boss showed off a "technology demonstration" during Epic's Unreal Engine talk at GDC.
How Dishonored 2’s guards came to be driven by a Left 4 Dead-like mastermind AI
By James Davenport published
Squad God Guards are corralled into crews, assigned roles, and moved strategically by the omnipresent AI.
Steel Division: Normandy 44 is a realistic WW2 RTS coming this year
By Len Hafer published
news The creators of Wargame and RUSE announce an all-new strategy game focused on division-level warfare.
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