Crytek
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'We want to increase the cost of silence': Hunt: Showdown 1896's latest update brings a new event, a massive list of bugfixes and a tougher challenge for stealthy players
By Rick Lane published
News Quiet play has been 'undervalued' in the past.

Crysis 4 is officially 'on hold' as Crytek lays off 15% of its workforce, saying it 'cannot continue as before and remain financially sustainable'
By Rick Lane published
News But the studio will "continue to expand" Hunt: Showdown 1896.

Crysis director says it was so hard to run it became a meme because its highest settings were meant for future PCs: 'I wanted to make sure Crysis does not age'
By Ted Litchfield published
news "A lot of people tried to maximise Crysis immediately, and I'm like, 'Oh, that's not why we built the Ultra mode, or Very High.'"

Crytek went so overboard on the Crysis tech it created a whole blushing system, implemented nose shadows, and sent devs to photograph leaves in Haiti to get the translucency right: 'We went over bonkers on this one'
By Rich Stanton published
News "The shader work that came out of this was mind-blowing at times."

Crysis' magical Nanosuit was so convincing that a nanotech conference asked Crytek's boss to give a keynote speech: 'I said, excuse me, but this is all fake'
By Joshua Wolens published
News Crysis 2 and 3, however, are documentaries.

Hunt: Showdown's weirdest-ever update has just landed
By Robert Zak published
News A circus, a new mini-boss, a new version of an old map, and, uhhh, Post Malone.

Post Malone is getting his own Hunt: Showdown season where he plays a cursed circus ringmaster
By Morgan Park published
NEWS And say hello to Hunt's newest enemy mob: the Ursa Mortis.

'It's the best game': Post Malone reveals he has nearly 400 hours in Hunt: Showdown, proving the songwriter has impeccable FPS taste
By Morgan Park published
NEWS "Whenever I'm on the road and I can't play, I'm missing it."
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