Colossal Order
Latest about Colossal Order
Cities: Skylines 2 is 'roughly 5 times bigger' than the original
By Christopher Livingston published
News A new dev diary for the city builder sequel shows how much bigger the buildable area is in Cities: Skylines 2.
Cities: Skylines 2 is making an important change to how public transportation works
By Christopher Livingston published
news Population milestones determined when you unlocked services in the original game, but the sequel will be different.
Cities: Skylines 2 has no cap on the number of people it can track, and it's basically the Matrix
By Harvey Randall published
News The only real limit will be down to your hardware.
Cities: Skylines 2's cool new road tools are already making me think my city won't be a traffic-filled hellscape
By Christopher Livingston published
news My nemesis—traffic—may finally be easier to defeat in Cities: Skylines 2.
Cities: Skylines concludes 8 years of city building with a final expansion on May 23
By Fraser Brown published
News And a trio of content creator packs.
Cities: Skylines 2 developer says multiplayer would make the 'core player experience' worse
By Christopher Livingston published
News It's not a definitive 'no' to multiplayer, but it's pretty close.
Cities: Skylines puts out its final DLC roadmap before it goes away for good
By Joshua Wolens published
News Colossal Order has corralled a bunch of community creators for its final content packs, but I'm just here for the pop-punk.
Someone thought they spotted a massive easter egg in the Cities: Skylines 2 trailer
By Katie Wickens last updated
news Cities 2 in UE5 would have been cool, but looks like the devs are sticking with Unity.
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