Colossal Order
Latest about Colossal Order
It looks like modding tools for Cities: Skylines 2 are still several months away
By Rick Lane published
News Traffic delays.
Cities: Skylines 2 patch fixes 'unnecessarily large' character textures, removes 'offensive' radio ad
By Christopher Livingston published
news Citizens might start hogging less processing power, though we're still not completely sure about their teeth.
Cities: Skylines 2 devs are investigating faster patches and a fix for the 'huge' packs of abandoned feral dogs
By Joshua Wolens published
News Don't fix what ain't broke, I say.
Cities: Skylines 2's editor tools look better than the original's, but they still don't have a release date
By Fraser Brown published
News Get a first look now.
Cities: Skylines 2: How to fix the 'Not Enough Customers' problem
By Christopher Livingston published
fixer upper Even with a demand for more commercial zones, some businesses don't have enough customers. Here's how to fix that.
Cities: Skylines 2 has 8 packs of regional buildings on the way, for free
By Jonathan Bolding published
News 2500 new building assets spread across eight regional themes, like the UK and China, should spice up your choices.
Cities: Skylines 2 developer: 'Yes, our characters have teeth. No, the characters' teeth are not affecting performance'
By Rich Stanton published
news PCG demands the tooth, the whole tooth, and nothing but the tooth.
Cities: Skylines 2's first performance patch is live on Steam
By Andy Chalk published
news The update makes a handful of optimizations to LOD, depth of field, and global illumination, and also promises to fix a few crash errors.
Cities: Skylines 2 studio promises performance issues can and will be fixed: 'We want to assure you that the issues are not deeply rooted in the game’s foundation'
By Andy Chalk published
news Colossal Order chose to release the game in its current state because it would have been "unfair" to eager fans to delay it.
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