System Shock remake shown for first time

System Shock

System Shock: Enhanced Edition hit GOG in September and that was cool, but even cooler was the news earlier this month that Night Dive Studios is also working in a full-on remake. Today the studio provided the first look at what it's got cooking to Polygon, which posted a half-dozen then-and-now comparison shots illustrating how the game has changed, plus a few pieces of concept art.

The visual effects are obviously way beyond what was possible back in 1994, but the System Shock aesthetic (which is a swanky way of saying "blue") is intact. It's impossible to draw any meaningful conclusions from just a handful of images of a single location, but if this is representative of Night Dive's plans for the entire game, it doesn't appear as though it's going to stray too far from the original level designs. That's not entirely surprising, I suppose, given that Robb Waters, one of the artists and designers on the original System Shock, is helping develop the new one.

My one complaint about these pics is that they're just shots of a room, with a couple robots standing around doing nothing. As dynamic screen captures go, this stuff is pretty near the bottom of the barrel. On the other hand, this is System Shock we're talking about, and that's pretty hot stuff its own right.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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