Symphony Worlds is the closest I'll get to fighting Justin Bieber

Symphony Worlds

Symphony Worlds is a little like Audiosurf and a little like Asteroids. The game reads a music file that you feed it in order to generate a spherical planet that serves as the dueling space for you and an AI opponent. You also pick an "enemy song," as Empty Clip Studio co-founder Francois Bertrand described it to me, which affects your opponent's tactics.

In this case, I was up against the polygonal manifestation of a Justin Bieber song, a horrific incursion against my peaceful world of dancing cacti (a planet birthed from "Bad Romance" by Lady Gaga). I literally had to destroy amplifiers in the world that were outputting Justin Bieber. You can't ask for better motivation in a video game.

Symphony Worlds should be out in early 2016.

Evan Lahti
Strategic Director

Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.