Survival game Icarus delayed until November

Icarus survival game
(Image credit: RocketWerkz)

Icarus, the co-op sci-fi survival game from Dean Hall and RocketWerkz, has been delayed from its August 11 launch date. Icarus will now release in November.

"We’ve been keeping a close eye on the state of our development builds and have decided that we want to give Icarus more love by delaying the game," reads the announcement on the game's Steam page.

RocketWerkz CEO and DayZ creator Dean Hall tweeted: "Big lesson from DayZ: the actual development state sets the timeline. The game needs a little bit more time to bake to be the most awesome"

Icarus has had its twists and turns in development since it was first announced on the PC Gaming Show in 2020. Originally planned as a free to play game, we learned in June that it had switched to a paid model with a $30 price tag for the first chapter. Additional chapters are planned as paid DLC.

For those who pre-ordered and were looking forward to playing, there's a little good news. A series of "beta weekends" will begin in August and run through November. The beta schedule lays out a plan to test different, specific environments in a series of two-day tests.

Here are the beta weekend dates and what each beta will contain:

(Image credit: RocketWerkz)

August 28-29: Forest

  • Torrential Storms are disabled
  • Forest biome only

September 11-12: Storms

  • Torrential Storms are now enabled
  • Forest biome only

September 25-26: Arctic

  • Arctic biome unlocked
  • Arctic animals and blizzards

October 9-10: Desert

  • Desert biome unlocked
  • Desert animals and blizzards

October 23-24: Factions

  • Faction Missions unlocked

November 23-24: Community

  • Special Community Event
  • Prizes

Another nugget of good news: you can play the beta freely without the hours counting against a refund, should you choose to request one. "Anyone who pre-orders Icarus before its launch will gain access to the Beta, and pre-orders can be refunded at any time no matter how long you have played the Beta for."

I've played early builds of Icarus twice, mostly in the forest biome but also with an excursion into the freezing arctic zones. The alien planet is a gorgeous place to spend time and is filled with exciting (and terrifying) animal encounters and devastating weather events. The session-based aspect of Icarus feels novel, with missions to the planet putting pressure on players to get back to their ships before time expires, though I was a little disappointed to discover the crafting system is a rather traditional, XP-based affair. You can read my early impressions of Icarus here.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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