Superhot is one of the most empowering FPSes ever

2016 GOTY Awards

Along with our group-selected 2016 Game of the Year Awards, each member of the PC Gamer staff has independently chosen one game to commend as a personal favorite of the year. We'll continue to post new Staff Picks throughout the rest of 2016.

Superhot reminds me of hacking platformer Gunpoint in how utterly free of filler it is. This first-person game places you in the middle of a whole bunch of set pieces with no context. There could be guys surrounding you in all directions about to punch you, or men with guns charging down a corridor—you've got to puzzle your way out of them. Time is pretty much frozen as you stand still. When you start moving or performing actions, time moves forwards at the speed that you do. 

Surviving each level of Superhot requires decent coordination, daring and ingenuity. In its three-hour running time, as you sprint, dodge, throw, punch and shoot through this array of combat scenarios, the designers concisely explore (almost) every possibility that the premise of the game allows. By the time it's over, it feels like you've played a game of a perfect length.

That might sound like a weird thing to praise in Superhot, but for this particular game, it makes so much more sense than having double the amount of levels where repetition will invariably creep in. In some ways it's a risky decision—three hours of game for $25, minus secrets and speedrunning, is a steep ask, and predictably a number of Steam user reviews take umbrage with this—but it's worth it, and recent Steam sales have made Superhot easy to find for up to 40% off. There's an endless mode for people who need more, but I really didn't feel like I did when I completed it.

When you beat a level and the action is played back, it's like watching a superhero or Neo at work.

Superhot is extremely empowering. It's maybe the second most cathartic FPS of 2016 to the Doom reboot, and a lot of that comes in the replay at the end of each level. During these clips, all of your actions are played back in real time as a voiceover repeats "SUPER HOT" again and again. While you're playing a level, you're cautiously making decisions based on what you've learned about the layout and sequence of events from failed attempts: you know who's got a gun and when they're going to pull the trigger. You know who's running down the stairs and how many seconds you have until they're within punching range. All of this knowledge accumulates until you've perfectly knocked a level down—it's a bit like Hotline Miami in that sense.

When you beat a level and the action is played back, it's like watching a superhero or Neo at work. Swords flying at enemies, careful evasion of shotgun fire, rapid fire melee beatdowns—a validating display of everything you accomplished during the level. It's a wonderful addition that demonstrates how Superhot is able to function as both clever puzzle game and spectacle-driven FPS. 

There was nothing else quite like it in 2016. While Superhot might be a game of a perfect length, it's been about six months since I finished it, and I'm ready for some DLC that maybe throws a few new weapons and level layouts into the fray. If you can grab it in this winter's Steam sale, you'll be happy you did.

Samuel Roberts
Former PC Gamer EIC Samuel has been writing about games since he was 18. He's a generalist, because life is surely about playing as many games as possible before you're put in the cold ground.
Latest in FPS
rainbow six siege sledge
After holding out for 10 years, Rainbow Six Siege is finally going free-to-play (kind of)
rainbow six siege x dual front mode
Rainbow Six Siege is getting its first permanent mode in 10 years, and it throws every Siege rule out the window
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Destiny 2 Rite of the Nine: The Emissary, massive, ominously standing at the edge of a water basin.
Oops! Bungie rolled out Destiny 2's Rite of the Nine event three weeks early, and new loot is already dropping
Latest in Features
Hands pushing poker chips on a table
Winning $2.6 billion in this poker videogame has completely ruined fake poker for me
Fragpunk characters with weapon drawn
The latest big game on Steam is Fragpunk, or as I like to call it, 'kitchen-sink Counter-Strike'
Screenshots from Half-Life 2 RTX, showing the various new effects delivered by full ray tracing and enhanced assets.
I just played Half-Life 2 RTX, a fully ray-traced overhaul of the original, and its meaty headcrabs have me hankering for more
A hunter poses with a large hammer as their palico cheers nearby in Monster Hunter Wilds.
Monster Hunter Wilds weapon tier list
In a world of WoW Classics and Old School RuneScapes… could Final Fantasy 14 ever do the same?
A child stands on top of a dinosaur exhibit, hugging the nose of a dinosaur skull.
As a real life museum employee, I'm a bit confused by the amount of pirate ghosts in Two Point Museum—but it's not going to stop me trying to make the most realistic exhibits I can