Super Mega Baseball 3 release date shifts to May

(Image credit: Metalhead Software)

There are lots of reasons to look forward to Super Mega Baseball 3—it's been a great series of on-field baseball sims so far, plus there aren't many other baseball games to play on PC, plus there's a lack of actual professional baseball to watch this year due to COVID-19. 

So I'm naturally a little disappointed to hear—though I definitely understand the reasons why—Super Mega Baseball 3's launch has slid from late April into mid-May.

Metalhead Software has announced Super Mega Baseball 3 will now release on May 13, as "industry-wide changes caused by COVID-19 have led to a revised release date."

But at least with the news of the release shifting a couple weeks, there's another cool video outlining just how much has changed since the last SMB game. A couple of weeks ago we got a nice look at the new franchise mode, which will include player trades, free-agency and retirement, and player skills that evolve over time. We also heard about a tool that will allow players to import their teams from Super Mega Baseball 2 into SMB3.

The new video below highlights the situational traits of players. A player may be an "RBI Man" which gives them a better chance of a hit when runners are in scoring position (alternatively, a player may be an "RBI Dud" which suggests they do worse in the same situation). A pitcher may have a trait that sees them lose accuracy when pitching in a 3-ball count, while a batter might do better against left-handed pitchers or when swinging at pitches high in the strike zone. Some players won't have situational traits, while others may have one or two, and these traits will help differentiate them from other players and feel less like cookie-cutter piles of stats.

The new video below highlights the situational traits of players. A player may be an "RBI Man" which gives them a better chance of a hit when runners are in scoring position (alternatively, a player may be an "RBI Dud" which suggests they do worse in the same situation). A pitcher may have a trait tha sees them lose accuracy when pitching in a 3-ball count, while a batter might do better against left-handed pitchers or when swinging at pitches high in the strike zone. Some players won't have situational traits, while others may have one or two, and these traits will help differentiate them from other players and feel less like cookie-cutter piles of stats.

Christopher Livingston
Senior Editor

Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway