Subnautica studio will reveal its new sci-fi strategy game at Gamescom

Unknown Worlds' unknown game
(Image credit: Krafton)

In February, Krafton announced that Subnautica studio Unknown Worlds, which it had acquired in October 2021, was working on a new project that was not Subnautica 3. Instead, it's a "turn-based strategy game set in a sci-fi world"—quite a departure from the first-person survival games that put Unknown Worlds on the map.

Later this month at Gamescom, we'll finally get a look at what it's all about: Unknown Worlds co-founder Charlie Cleveland will formally unveil the new game during the Opening Night Live showcase. The presence of Unknown Worlds' new thing was initially revealed on Twitter by Master of All Gaming Ceremonies Geoff Keighley, but the tweet contained an extremely unfortunate spelling error that led to a completely different (and very not safe-for-work) Twitter account.

Fortunately, Krafton also confirmed the Gamescom appearance of Unknown Worlds in a separate statement of its own, saying that Charlie Cleveland, the co-founder and game director at Unknown Worlds, "will officially reveal a new IP set in a sci-fi world that features imaginative turn-based gameplay."

Keighley tried again a little while later, and this time he stuck the landing:

Keighley's tweet is more interesting than the official announcement because aside from a title reveal, it also promises to show off some gameplay. That's much more important: The Subnautica games are excellent (I haven't played the sequel but the original is brilliant), but a turn-based sci-fi strategy game is a dramatic departure from what Unknown Worlds has done before and I (along with plenty of other fans, I'm sure) am really curious to see how the studio approaches it.

Optimistically, the presence of gameplay at Gamescom could also mean that we'll get a release date too: When the new game was announced, Krafton said it expected an early access launch to happen later in 2022.

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Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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