Studio head explains why In Case of Emergency, Release Raptor was pulled from Steam after three days

Although received well critically, roguelike bullet hell Starward Rogue was a financial flop when it launched in January, which in turn forced mass layoffs at developer Arcen Games. Its next project—In Case of Emergency, Release Raptor—was released last month, however poor sales saw it pulled from sale after just three days on Steam

From the outside looking in, this seemed somewhat drastic, however studio head Chris Park has opened up about why the decision to bow out sooner rather than later was made. “Nuking development of a game we'd already released (even in EA form) is never something I'd considered,” says Park in an interview with Gamasutra. “This option had not remotely entered my mind prior to about an hour before deciding to do it. I figured that the worst case with this game would be to struggle along for a month, maybe two, spend about about $40k doing so, and then leave people with a good $5 experience.

“The problem, looking at the numbers and the early feedback and the early response from much of the press, was that I realized that we were not remotely going to recoup that $40k anytime soon, and that I'd burn a couple of depressing months slogging out something that apparently no-one wanted or understood.” 

Park goes on to explain that despite his own enthusiasm, he quickly realised wider interest for he and his team's first ever 3D game was ultimately nonexistent. He notes that Early Access scepticism, combined with a misunderstanding of what the game actually was (Park laments the misconstrued idea that this was a cash-in for Acen Games) led to poor sales which essentially “condemned” Raptor from success. 

The fact that YouTubers and Twitch players had already been covering Arcen’s latest, and that it had already been mentioned in the press, meant little else could kick start interest that hadn’t already been tried. “That was the death of hope, I suppose,” adds Park. “What the key realization was, though, was that this game had sold so poorly that I could actually withdraw it from the market with minimal financial loss compared to what I'd otherwise lose. 

"Somewhere in the neighborhood of $300 of direct cost in refund bank fees, versus $40,000. Obviously the revenue would be lost on top of that, but that's not money we ever had in our pocket anyway. I'm referring to money out the door that was in a bank account we have.

“After realizing that, I realized I wasn't shackled after all. I had had similar opportunities to avoid shackling myself to A Valley Without Wind 2 ($130k loss) and Stars Beyond Reach ($200k+ loss beyond the point where I should have called it off last May, and $420k loss overall). For once I could read the tea leaves early, not be over-optimistic, and make the choice that is painful and yet needed. There is no part of me that wonders ‘what if.’”

Deputy Editor, PC Gaming Show
Latest in Action
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
Latest in News
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway
Image of Cersei Lanniser from Game of Thrones: Kingsroad Steam early access trailer
A new Game of Thrones RPG is coming to Steam today with a cast of 'familiar faces,' which is good because it's really the only way to tell it's a GoT game at all
The new Prime Asset featured in the upcoming update for the Outlast Trials.
The Outlast Trials puts its already paranoid players under surveillance for a time-limited story event
A Viera looking confused in Final Fantasy 14.
Old armor continues to fall victim to Final Fantasy 14's bizarre two-channel dye system, unless you're super into changing the colour of teeny-tiny eyelets: 'Why even bother at this point?'
Starfield: Shattered Space
By the time Bethesda was on Starfield, you'd 'basically get in trouble' for breaking schedule, says former dev: 'A lot of the great stuff within Skyrim came from having the freedom to do what you want'
Otter AI Meeting Agent
As if your work meetings weren't already fun enough, now Otter has a new all-hearing AI agent that remembers everything anyone has said and can join in the discussion