Stronghold: Warlords wants to improve the series' issues with walls and unit formations

A new developer diary from FireFly Studios explains some of the updates it's making with Stronghold: Warlords, a new entry in the classic RTS series. Here, marketing director Nick Tannahill explains how unit pathing and formations are getting tweaked to feel more realistic, and how the all-important wall system is getting back to basics.

In past Stronghold games, individual members of a unit would walk through other friendly units rather than find a path around. This meant troops would overlap and phase through each other as units moved through chokepoints, and that large groups had an unfair advantage in battle—friendly troops would ignore each other and thus there wasn't a physical limit on the number that could be present on a fighting line.

In Stronghold: Warlords, troops will take up space, and moving one group through another will result in displacement. It looks much more realistic this way, and as Tannahill points out, it's actually kind of pleasant to watch, even in this alpha build.

Walls have gotten a redesign as well. Warlords is using the old grid system from the 2D days of Stronghold and Stronghold: Crusader. Firefly has also simplified wall health system by ditching the small half-tile walls created every time you put down a single wall segment. Another nice change is that walls now hug terrain, which looks much more pleasing than the old "stair step" version in previous titles.

FireFly says they'll continue making these "feature spotlight" videos as they head toward Stronghold: Warlords' release next year.

Latest in Strategy
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Endless Legend 2 Kin faction reveal
It's turtle time: Endless Legend 2's first faction is the fortification-loving Kin of Sheredyn
A massive beachhead assault in indie RTS Beyond All Reason
Over 110 players and 10,000 units clash as this free RTS celebrates its growing multiplayer scene with some of the biggest multiplayer battles ever fought
A castle being beset by horrors.
Cataclismo review
Key art for the new Age of Empires 2 expansion showing an angry Viking and Japanese warlod.
Age of Empires 2 team continues to cook while delivering 'legendarily long' 8,000-word patch notes about 'the biggest updates' the 26-year-old game has ever had
Mechs fight on the outside of a spaceship
MechWarrior 5: Clans is getting DLC with playable Elementals and a fight on the outside of a spaceship
Latest in News
Grand Theft Auto 6 trailer still - woman in the front seat of a car, looking out the back window while holding a wad of cash
The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
Image for
Warhammer 40,000: Darktide’s getting a new roguelite wave defense mode that sounds a whole lot like a souped-up take on Killing Floor
Battle Brothers
Nearly 2 years after its last update, the excellent Battle Brothers gets 'a bucket load of fixes' and free new content
Western outlaws with masks and guns
'Players don't explore': former Grand Theft Auto 6 and Red Dead Online designer lays out the perils of 'open world fatigue'
Person battling bizarre four-eyed monster with stylish UI elements surrounding them
Persona and Metaphor: ReFantazio's UI designer is open to accessibility options for players who find the stylish menus overstimulating: 'That is something we understand we'll need to work on and provide in the future'
Split Fiction screenshot
Split Fiction is reportedly at the center of a bidding war for its movie rights