Stranger Things will depart Dead by Daylight in November

Dead by Daylight: Stranger Things
(Image credit: Behaviour Interactive)

The Netflix sci-fi horror series Stranger Things is parting ways with the long-running asymmetrical survival-horror game Dead by Daylight. Publisher Behaviour Interactive announced today that all characters and outfits related to the series will no longer be available for purchase after November 17. 

The good news is that from August 18 until their removal, the Stranger Things characters—Nancy, Steve, and the Demogorgon—will be on sale for half price, and outfits for all three will also be discounted until September 8.

Players who already own the Stranger Things content (or purchase it prior to removal) will continue to have access, with the exception of the Hawkins National Laboratory Map, which will be removed from the game completely. Character-specific perks and achievements will also be adjusted to be generic and thus available to everyone, although if you've already unlocked them, they will remain as is.

It's an unfortunate loss, particularly given the popularity of Stranger Things, but far from unprecedented. Expiring licenses (which I assume is the cause for its removal) has also wreaked havoc with games including Alan Wake, Grand Theft Auto, and Alpha Protocol, among a bevy of others. While licenses for popular games are sometimes renewed, such as with Alan Wake, Netflix may have been reluctant to re-up its deal with Behaviour Interactive because of its recent decision to get into making games on its own.

Full details on Stranger Things' departure from Dead by Daylight can be had in an FAQ at deadbydaylight.com. And here's one other bit of good news: While the Demogorgon is departing, it looks very much like Hellraiser's Pinhead is on the way.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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