Strangeland, the new game from the makers of Primordia, is out today (and very good)

YouTube YouTube
Watch On

Strangeland, the new point-and-click adventure from Primordia developer Wormwood Studios, tells the tale of a distressed amnesiac trapped within the confines of a surreal, nightmarish amusement park suffocating under a malevolent darkness. It opens abruptly, with a woman leaping to her death—not for the first time, the raven warns—but as the story progresses it becomes clear that the true mystery is not what it first appears.

I've played a few hours of Strangeland, not quite enough to finish it but more than enough to get hooked, and the deeper I go, the better it gets. The narrative is filled with allusions and hints of a deeper meaning: On the surface it's a fairly conventional point-and-clicker, with people to talk to and "use-this-on-that" puzzles to solve, but the story is suffused with a darkness that sometimes makes the "game" feel almost incidental.

Despite that impression, developer Mark Yohalem said in a recent developer diary that the puzzles are a vital aspect of the overall experience. "The unnatural obstacles in the game can be solved by means that express both naivety and guilt: memory, pain, and metamorphosis are the means the Stranger will use to advance, though those methods will be embodied in particular tools (a dagger; a noose; a note; etc.) with symbolic significance," he wrote.

"Most of what the player will learn about the Stranger and Strangeland (and about the underlying tragedy that is the impetus for this nightmare) is revealed through the puzzles and their solutions. Because the puzzles generally have multiple solutions, the player’s course through the game will not only reveal but define the Stranger in subtle ways."

Puzzles have multiple approaches and outcomes, and I learned as I progressed that I was occasionally making choices without even realizing that there was a choice to be made. I also discovered that actions have consequences, and there were definitely a few moments in Strangeland where I did what I had to and did not feel good about it afterward. (Sorry, no spoilers.) Maybe the greater good will be served and it will all come out in the wash—it promises a story of identity, loss, self-doubt, and redemption, after all—but honestly I'm not entirely confident that's in the cards for me at this point.

Strangeland is a compact experience, featuring around five hours of gameplay on a fairly small map, with multiple choices and puzzle solutions leading to different endings—much like Primordia in that regard. It's a very different sort of experience than that of Primordia, a more conventional (but still excellent) sci-fi story, but if you enjoyed that (or just dig point-and-click adventures in general), then Strangeland is absolutely worth your time. It's available today on Steam and GOG for 10% off the regular $15 price until June 1.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Read more
A cartoon nun looks shocked and scared, bathed in green light.
The new game from the Blasphemous devs is like if Commandos was a metroidvania set in a Spanish monastery, and also the Green Beret kept losing his mind
A man turns away from an open window while monsters gather in the dark
Look Outside is a survival horror RPG where you absolutely should not look outside
Close up of Curly post-crash in Mouthwashing, showing his one remaining eye and bandaged body.
Mouthwashing review
An ominous man holds his finger over a book, eyes closed, while an eye floats above a pyramid behind him.
If you've ever wished Phoenix Wright was a witcher then do I have the game for you
A Lovecraftian monster in a dungeon in Cyclopean: The Great Abyss.
This fascinating Lovecraftian RPG has me determined to build an army of ghoul-slaying cats—and no I haven't been driven mad by forbidden knowledge, why do you ask?
A cybernetic woman holds a silenced pistol
I became a domestic terrorist to steal a lightbulb in the best immersive sim I've played this Steam Next Fest—and it isn't even a Next Fest demo
Latest in Adventure
Image of illuminated manuscript-style drawings from the game Pentiment.
Random characters kept swearing in Obsidian's font-obsessed murder-mystery when its procedural error system ran amok: 'Naughtiness abounded'
An image of a corpse with the text "You've been re-educated."
I played the lost videogame sequel to 1984, and came away more nostalgic than ever for gaming's awkward adolescence in 1999
Rosella encounters a satyr in a forest in King's Quest 4
Eagle-eyed streamer spots that Roberta Williams' portrait in King's Quest 4 is based on her author photo on the back of the game box: 'I never noticed it before.'
Myst puzzle game
'You’ve been asking, and we’ve been listening': Myst remake adds a whole new world to the classic adventure, one originally introduced in another overhaul from 25 years ago
The character takes a test in a school room.
Expelled! review
Max, protagonist of Life is Strange and Life is Strange: Double Exposure, stares with trepidation at something off-screen with her friend.
Life is Strange: Double Exposure reportedly a 'large loss' for Square Enix, says analyst, who adds: 'The company's IP fundamentally varies too much between good and bad'
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway