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Made a pigeon themed, PS1-styled fighter called Pekken this weekend. Thinking about Hatoful Boyfriend crossover opportunities @devolverdigital pic.twitter.com/P9XZQYghLIJanuary 27, 2019
Sometimes as a game developer you’ve just got to wing-it, stop trying to feather the nest for a while and let your imagination soar. That’s what Stories Untold dev NoCode has been up to lately, prototyping a fighting game called Pekken.
Specifically, Pekken is a 2D, PS1-era beat ‘em up that sees two pigeons beating each other into pâté. Presumably in a break from developing Observation, NoCode’s upcoming sci-fi thriller, McKellan showed off footage of Pekken on Twitter, stating, “Made a pigeon themed, PS1-styled fighter called Pekken this weekend. Thinking about Hatoful Boyfriend crossover opportunities.”
In the footage, we can see roughly-modelled pigeons called “Jackie Bird” and “Walter Peck” slapping each other about with their wings. Well, I say each other, Jackie Bird is clearly more advanced at avian assault, defeating Walter Peck without taking so much as a scratch. The prototype even features slow-motion K.O. and spectator pigeons watching in the background.
What’s more, McKellan has promised that if the video gets 10,000 retweets, then NoCode will make Pekken into a full game “after Observation drops”. Observation is due later this year, so it’s possible we could get beaks-on with Pekken as soon as 2020. Right now, it has just over 4500 retweets. Can we make this happen, internet?
I don’t know about you, but I’m definitely up for some birb-based-battering, although hopefully the fighting roster will stretch beyond the common urban pigeon. I’ve always wanted to kick the shit out of a seagull (they’re nature’s thugs and you know it), and now I might finally get the chance without the minor inconvenience of being arrested.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rick has been fascinated by PC gaming since he was seven years old, when he used to sneak into his dad's home office for covert sessions of Doom. He grew up on a diet of similarly unsuitable games, with favourites including Quake, Thief, Half-Life and Deus Ex. Between 2013 and 2022, Rick was games editor of Custom PC magazine and associated website bit-tech.net. But he's always kept one foot in freelance games journalism, writing for publications like Edge, Eurogamer, the Guardian and, naturally, PC Gamer. While he'll play anything that can be controlled with a keyboard and mouse, he has a particular passion for first-person shooters and immersive sims.

