SteamVR developer build for Linux lands in GitHub
Requires the latest version of the Steam beta client.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
When Valve released SteamVR alongside HTC's Vive headset last year, it only supported Windows, leaving Linux and Mac OS X developers on the outside looking in. The Mac OS X camp is still out of luck, but Linux developers now have access to a development build for SteamVR in GitHub, PCWorld reports.
The release is intended for developers to start creating SteamVR content for Linux platforms. At this early stage there is limited hardware support, and developers also have to contend with pre-release drivers. However, it's a start.
Developers who are interested need to download the latest Steam beta client. And since SteamVR is built on top of the Vulkan API, they'll also need the latest Vulkan drivers from AMD or NVIDIA. Beyond that, interested devs can head over to GitHub for more information.
In semi-related news, Valve also announced that it's expanding the availability of its SteamVR tracking solution by doing away with the pricey requirement of attending a training course. In the past, hardware makers could use and implement Valve's SteamVR tracking technology without having to cough up any royalty payments, but were required to attend a $3,000 training course. It's now free.
"After working with numerous third parties and updating the tools, Valve is opening more direct access to the technology and course work, available free of charge in English and Chinese. The full, in-person training courses are still available for those interested," Valve said.
Valve is also planning to sell standalone SteamVR tracking stations later this year.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Paul has been playing PC games and raking his knuckles on computer hardware since the Commodore 64. He does not have any tattoos, but thinks it would be cool to get one that reads LOAD"*",8,1. In his off time, he rides motorcycles and wrestles alligators (only one of those is true).


