Steam VR tracking technology now available to third parties
The sensor system that tracks the HTC Vive and its controllers can now be used for new products.
Valve announced today that its Steam VR tracking technology, the same that powers the head and controller tracking for the HTC Vive headset, is now available for royalty-free licensing by third-party developers.
"This tracking technology enables hardware developers to build highly precise position and orientation sensing into devices of all kinds," reads the press release. "Valve expects the technology to be used in a variety of devices, such as VR peripherals and other input devices."
The technology being licensed includes everything needed to wirelessly track objects with the HTC Vive base stations (those two laser emitters that you mount in the corners of the room when setting up a Vive), its sensors, and the Steam VR software. To be clear, it doesn't mean we'll see new tracking systems based on the Vive's technology, but that new hardware can work with the Vive's base stations and sensors. The goal is to "support the growth of a healthy portfolio of products that work together with HTC Vive," said HTC VR vice president Raymond Pao.
The most obvious use of the technology is for custom Vive controllers—the example Valve gives is "a VR golf club." But maybe someone will go full Tron and build a tracked bodysuit?
Though it may change, Valve currently requires interested companies to send at least one representative to an in-person training session, which will cost "approximately $3,000 USD per participant." Valve has a page set up with more information.
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Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.