Starfield
Latest about Starfield

Starfield's Shattered Space DLC is finally going to shed light on the RPG's most interesting faction
By Christopher Livingston published
News Get in deep with space cult House Va’ruun.

Starfield players reckon 'something big is going on behind the scenes,' but it's probably just the upcoming Shattered Space expansion
By Elie Gould published
News Clued-in.

Starfield player jury-rigs 100+ Star Wars mods together to make a convincing Boba Fett simulator: 'I basically added every single Star Wars mod out there on Nexus'
By Harvey Randall published
News A field of Star Wars.

Bethesda should just say 'screw it', move on from Starfield, and put all that energy into Fallout
By Fraser Brown published
Calling it quits The post-apocalypse has thoroughly trounced space.

Starfield's latest update lets you decorate your ship just like an outpost
By Andy Chalk published
news The in-game maps are better now, too.

Todd Howard reckons he knows why Starfield was so divisive: It was too 'different than you've seen from us in past'
By Joshua Wolens published
News Some players just "prefer the way it's done in Fallout or Elder Scrolls."

Starfield's first expansion, Shattered Space, will be out this fall
By Andy Chalk published
news An update with new shipbuilding content is also expected to be revealed later this week.

While everyone else gets hyped about Fallout, Todd Howard is promising some 'really good updates' for Starfield
By Rich Stanton published
news Don't you forget about me.

Starfield mod expands the base-building system with 40 new farmable plants, massive bio-domes, and your very own Chunks franchise that earns passive income
By Christopher Livingston published
News Get more out of Starfield's planetary bases. A lot more.

Starfield's lead quest designer had 'absolutely no time' and had to hit the 'panic button' so the game would have a satisfying final quest
By Christopher Livingston published
News "It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
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