Starfield
Latest about Starfield

A recently launched and now terminally sideways Moon lander contains Imagine Dragon's Starfield song, which seems eerily fitting
By Andy Edser published
News 'All my life's led to this and now I see what I've become.'

Starfield promises it still exists as silence drives fans to space-madness, but it mostly just annoys everyone: 'They are deliberately choosing not to communicate more'
By Joshua Wolens published
News In space, no one can hear you say nothing.

Bethesda intended Starfield to be more violent, including 'meat caps' for beheaded astronauts, but the gore was toned down for technical reasons and because it 'didn't fit thematically'
By Rick Lane published
News "It turned into a big Rat's Nest."

Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
By Andy Chalk published
news Will Shen says people already have huge, open-ended games they like, so it's tough for new ones to find room.

The best Starfield mods
By Tyler Wilde last updated
Mods in Space Get a better UI, buy legendary ships, use dozens of blasters from Stars Wars, and more with Starfield mods.

Starfield romance options: how relationships work
By Tyler Colp last updated
star-crossed How to romance all four Constellation members in Starfield.

Modder adds something big that's been missing from Starfield: daily routines, schedules, and inner lives for NPCs
By Christopher Livingston published
news They've got more to do than just wait for you to show up, you know.

'Nobody, and I mean nobody, at Bethesda is patting themselves on the back while ignoring our players': Starfield design director reassures fans that developers are paying attention to community concerns
By Andy Chalk published
news Emil Pagliarulo says "there's not a bug or issue with the game that Bethesda as a whole isn't aware of."

'There were so many meetings': A former Bethesda developer explains why he quit during Starfield and started a solo project
By Christopher Livingston published
news 'I enjoyed it a lot less as [the studio] grew and grew,' says The Axis Unseen's Nate Purkeypile, who'd worked at Bethesda for 14 years.
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