StarCraft 2: Art of the Swarm - an interview with Senior Art Director Sam Didier

sam didier interview

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We caught up with Level 85 Elite Tauren Chieftain frontman (oh, and he's also Senior Art Director at Blizzard) at the Heart of the Swarm launch last week to discuss the visual design of the expansion. What inspired the new campaign's aesthetic? How do you create Zerg characters that are both "zergy" and relatable to players? Between the two of us, is there enough hair in this room to knit a sweater? Listen in and find out!

Contributor

Len Hafer is a freelancer and lifelong PC gamer with a specialty in strategy, RPGs, horror, and survival games. A chance encounter with Warcraft 2: Tides of Darkness changed her life forever. Today, her favorites include the grand strategy games from Paradox Interactive like Crusader Kings and Europa Universalis, and thought-provoking, story-rich RPGs like Persona 5 and Disco Elysium. She also loves history, hiking in the mountains of Colorado, and heavy metal music.

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