Star Wars Jedi: Survivor gets a new patch on PC today
Patch 5 takes on another handful of PC-specific issues, and dozens more multiplatform problems.
The work continues on Star Wars Jedi: Survivor, as Electronic Arts has unveiled the details of the game's fifth patch, which is set to go live on PC today. The patch promises to address another big patch of problems, including a handful of PC-specific issues that will hopefully make for a smoother overall experience.
Star Wars Jedi: Survivor was not in a great state when it rolled out in April. The underlying game is actually quite good, according to our Star Wars Jedi: Survivor review, but it suffered from a multitude of bugs and "unacceptable" performance problems. That manifested in a very ugly "mostly negative" user rating on Steam, although the situation has improved since then to "mixed"—still not great, but at least not an utter catastrophe.
After making a number of fairly granular PC-specific changes in patch 4—stuff like "updated occlusion behavior" and improved "data handling when toggling raytracing"—the developers at Respawn are taking another run at it. Here's the list of PC stuff it's taking on in today's patch:
- Improved content caching to reduce hitching.
- Improved thread handling when raytracing is turned off.
- Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled. (Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.)
- Fix for a reset button not responding on PC when using both controller and keyboard.
That'll hopefully provide a good bump to PC performance, which Steam reviews indicate is still needed, despite the turnaround in the overall response. Even positive reviews on Steam say Jedi: Survivor continues to suffer from stuttering and poor framerates, even on powerful PCs.
Star Wars Jedi: Survivor patch 5 is set to go live on PC later today, and will follow on consoles "later." The full patch notes are below:
- (PC only) Improved content caching to reduce hitching.
- (PC only) Improved thread handling when raytracing is turned off.
- (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled. (Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.)
- (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
- Various performance fixes.
- Stability improvements.
- More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
- Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
- Fixed an issue where Drya Thornne would become invincible.
- Music-related fixes
- Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
- Fix for a bug where the Skriton wouldn’t appear correctly.
- Fix for Dagan not appearing correctly in a cinematic.
- Fixed some rare instances of players being unable to progress further in the game even after reloading.
- Fix for a bug where the Gorocco would disappear mid-combat.
- Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
- Fix for a bug where BD-1 wouldn’t be able to open a door.
- Fix for void tear interactions not working correctly.
- Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
- Improved UX for Koboh matter turrets that players were previously unable to exit out of.
- Fix for the Rancor and the Wampa not correctly leaving Cal's XP behind when he respawns.
- Fix for a bug where the Skills menu wouldn't correctly close.
- Improved sync for sound during one of the cinematics.
- Fix for the environment not loading correctly on Koboh after Cal respawns.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.