Star Wars Jedi: Survivor design director on starting production in Covid-19 lockdown and still finishing in record time: 'I don't know how we did it'

Cal Kestis fights an enemy in Star Wars Jedi: Survivor
(Image credit: Electronic Arts)

At risk of stating the obvious, videogames aren't coming out as frequently as they used to. Chalk it up to rising production costs, inflated expectations for how massive games should be, or the global pandemic that we're still feeling the effects of years later—big new games are taking longer to get out the door.

Star Wars Jedi: Survivor isn't one of those games. It's coming out almost exactly three years after it started production in March 2020 (yes, right at lockdown o'clock) on April 28.

That's a pretty tight window to finish a sequel front-to-back that's shaping up to be a much bigger game than its predecessor. Three other recent sequels I enjoyed, God of War: Ragnarök, Horizon: Forbidden West, and Dying Light 2, were in the oven for four, five, and seven years respectively. What makes Jedi Survivor different?

At a recent hands-on event for Jedi Survivor, Respawn senior producer Blair Brown told PC Gamer that Jedi Survivor's fast turnaround comes down to a lot of factors, but he believes it helped that the core Fallen Order team was able to stay together and make what he calls a "true sequel."

"With Fallen Order, we had to build the team as we're making the game as well," Brown said. "This time we had the team ready. We knew the touchstones of the last game. We had a very good sense from player feedback and our own feedback what we wanted to make better, what we wanted to go deeper on, the missed opportunities—customization, more [lightsaber] stances, more side exploration, things like that."

Star Wars Jedi: Survivor

(Image credit: EA)

That focus was plain to see in my four-hour demo of Jedi Survivor. It's largely built on the exact bones of Fallen Order, but with noticeable improvements and heaps of new features in the mix, such as new sabers stances and force abilities that effectively triple your combat options. It also helped, Brown reckons, that there were no major shakeups in technology or team makeup.

"I look at three years as pretty shocking myself as a developer for the size and scope and depth and quality of this game."

Design director Jeff Magers is similarly impressed that his team was able to come together during the hardest years of our post-pandemic world and deliver.

"I don't know how we did it," Magers said with a laugh. "But I am super proud of the team. I think it does come down to having a strong vision at the start and a really incredible team."

Jedi's dev cycle reminds me of the game industry of 10-15 years ago, when most sequels landed around at around the three-year mark (unless it was Call of Duty). In 2023, massive delays are business-as-usual. We've begun to reflexively doubt advertised release dates until the game is a real thing that we can play.

Jedi Survivor isn't a sign that other studios are slacking, but it is an example of a sequel that is pretty much the last game, except more and hopefully better. Other recent sequels to make it out in three years—Hitman 3, Assassin's Creed Valhalla, Forza Horizon 5—have this in common. Maybe less is more sometimes?

Morgan Park
Staff Writer

Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

Read more
Mark Darrah
BioWare veteran says a big delay is better than lots of little ones, because sometimes you just gotta 'burn it down and take the other fork in the road'
KOTOR remake returns for annual tradition of reminding you it's still alive, but no you can't hear anything more about it until it comes back next year to say it again
helldivers 2 democratic detonation
Johan Pilestedt warns that Helldivers 2 took 4 more years than planned because Arrowhead skipped pre-production and dove right in: 'Always do your homework before you start spending millions and millions and millions of dollars in making a game'
Fighting a raging chef-bot in Judas.
Ex-Bioshock lead Ken Levine says the problem with AAA games is how risk-averse they've become: 'If you don't innovate, especially in games, you start losing people'
Avowed masked warrior lodwyn at night looking at camera
Avowed could have been Obsidian's Redfall, with a Destiny plus Skyrim co-op multiplayer vision scrapped early in a grueling 6-year development
Will Shen headshot
Former Starfield lead quest designer says we're seeing a 'resurgence of short games' because people are 'becoming fatigued' with 100-hour monsters
Latest in Action
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
A plastic duck dressed like a circus weightlifter
The 5th highest-rated game on Steam in 2022 is back with a multiplayer sequel
Ragnarok Battle Offline
After punishing my graphics card with Monster Hunter Wilds, I've returned to the rock-solid frame rates of my old hunting grounds: Windows XP
A unique aspect of Japanese architecture turned out to be a key reason the Like a Dragon games can reuse assets so effectively—and deliver more compact, memorable open worlds than western cities
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft says don't compare Assassin's Creed Shadows' success to Valhalla: The latter launched in Covid's 'perfect storm' and feedback on platforms 'less affected by review bombing' is stellar
Latest in News
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Tzarina Katarin Bokha, the Ice Queen of Kislev
Total War: Warhammer 3 rolls out a cool Kislev overhaul, changes befitting Tzeench’s magic, new projectile units and creakier skeletal horses
An image of a golden first place award from Geoguessr
'We're actually getting GeoGuessr on Steam before GTA 6': the Google Street View puzzler arrives on Valve's platform this April
Napster client circa 1999
Former music-pirating platform Napster to be reborn rather ironically as a metaverse for musicians to connect with their fans after $207 million deal
The snazzy red and black HyperX Cloud Alpha wireless headphones float in a teal void. The microphone is attached to the headset.
The best wireless gaming headset is now even better in the Amazon Big Spring Sale, boasting a more than $50 discount
A chip being held up in an Intel fab
Intel is reportedly 'working to finalize commitments from Nvidia' as a foundry partner, suggesting gaming potential for the 18A node