Star Citizen trailer details economy and mission generation
It's not quite as immediately sexy as their previous in-engine trailer , but this video for the economic plans of Cloud Imperium's Star Citizen still dazzles with its descriptions of a vast and emergent system. Here, studio founder Chris Roberts takes us through examples of naturally occurring trade missions - and how their success or failure can tie directly into the galactic price of goods.
Factories will create missions to secure the resources they need. At first, requesting a delivery - tonnes of alloys and explosives in the example given - and then, if those raw materials can't make it through a pirate ambush, contracting mercenaries to alleviate the danger. Beyond the immediate missions, the price of whatever a factory is producing will rise and fall based on how easily supply can be maintained. If it works as intended, it'll be a fascinating system to see in action - with simple actions from players having a far reaching knock-on effect through the galaxy, generating multiple missions for all types of player.
That is, if it works. We're a way off finding out for sure, with Star Citizen not due out until late next year.
Ta, RPS .
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Stardew Valley patch 1.6.9 fixed my ugliest modding habits, and I'm having more fun than ever rediscovering vanilla Pelican Town
Despite running load tests that simulated 200,000 users, Microsoft Flight Simulator 2024 devs admit that they 'completely underestimated' how many players would actually want to play their game