Star Citizen now has over half a billion dollars in crowdfunding

Gary Oldman in Squadron 42
(Image credit: Cloud Imperium Games)

Despite almost a decade of development with no full release, Star Citizen continues to rake in money from people putting faith in the controversial space sim. As of September 20, the game has managed to accrue over half a billion dollars in crowdfunding, solidifying itself as the most expensive game to date.

It's gained an additional $100 million in funding across one million brand-new backers since November 2021, putting the grand total at $500,121,052 across 4,096,818 backers as of writing. It's surprising to see so much support for a game that's still somehow in alpha, despite its first kickstarter launching back in October 2012. It managed to raise $2 million back then, and though it's received small packets of private funding has continued to largely source its development costs through crowdfunding.

It begs the question of whether a game with so much money behind it ever actually intends on coming out. Back in 2020, Cloud Imperium Games founder Chris Roberts said that Star Citizen's gameplay "is not a pipe dream, nor will it take 10 to 20 years to deliver." It's easy for it to feel exactly like a pipe dream though, especially when fans are waiting for a full release while resources are being put into researching and developing "bedsheet deformation." Apparently, it's vital for both Star Citizen and its single-player spinoff Squadron 42, which is also currently tucked away in a development hidey-hole.

Regardless, the development of Star Citizen chugs along, albeit with a little less communication with the community. Earlier this year saw CIG rework how it presented roadmaps, ripping tentative dates away in order to reduce "distractions" caused by players who were expecting the features to arrive on said dates. It would be nice to see the game at least come out of alpha in the next few years, especially if it manages to bank another $100 million in the next year.  

Mollie Taylor
Features Producer

Mollie spent her early childhood deeply invested in games like Killer Instinct, Toontown and Audition Online, which continue to form the pillars of her personality today. She joined PC Gamer in 2020 as a news writer and now lends her expertise to write a wealth of features, guides and reviews with a dash of chaos. She can often be found causing mischief in Final Fantasy 14, using those experiences to write neat things about her favourite MMO. When she's not staring at her bunny girl she can be found sweating out rhythm games, pretending to be good at fighting games or spending far too much money at her local arcade.  

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