Star Citizen FPS module is delayed for the foreseeable future

07

Those eager to jump into Star Citizen's first-person shooter module will need to wait, because the feature has been delayed indefinitely. In a blogpost on the Robert Space Industries website, Chris Roberts writes that the current FPS build, officially known as Star Marine, "doesn't live up to the standards we want to achieve with Star Citizen". He doesn't know for sure when the module will be ready for public consumption.

According to Roberts, "technical blockers and gameplay issues" can be blamed for Star Marine's delay, which was initially scheduled to release some time after PAX East in April. He can't predict when the features will be rolled out, but the studio has allocated "additional resources and increased cross-studio focus on the FPS portion of the game".

The blogpost is quite thorough in describing the problems RSI is facing with Star Marine. Roberts says the protracted development period won't dramatically affect the Star Citizen roadmap, though there will be some impact. "Integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game," Roberts writes.

"But I can’t stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen."

Check out the full post here.

Shaun Prescott
Australian Editor

Shaun Prescott is the Australian editor of PC Gamer. With over ten years experience covering the games industry, his work has appeared on GamesRadar+, TechRadar, The Guardian, PLAY Magazine, the Sydney Morning Herald, and more. Specific interests include indie games, obscure Metroidvanias, speedrunning, experimental games and FPSs. He thinks Lulu by Metallica and Lou Reed is an all-time classic that will receive its due critical reappraisal one day.

Latest in Sim
A citizen of a city
A lot is going on for Cities: Skylines' 10th anniversary—from freebies to new creator packs—but there's still a big ol' elephant in the room
Staring eyes in a face covered in oil
Death Stranding 2's PS5 release date is in June, let's hope it doesn't take 8 months to hit PC this time
Cities: Skylines 2 screenshot - street level at night
Cities: Skylines 2's asset editor remains a distant dream: Colossal Order is still working on it but says it's 'proven more technically challenging than initially anticipated'
Town in Tales of Seikyu with two townsfolk sat on the stairs
Tales of Seikyu is just your regular farming simulator, apart from the fact I've got shapeshifting abilities and I'm engaged to a pretty persistent kappa
A spacecraft flying near the sun in Elite: Dangerous
Elite Dangerous just implemented an entire system colonisation mechanic, in case you really want to get off this planet
Birds in a garden in Birdfull
This cosy birdwatching idle game has me leaving behind my binoculars and enjoying the hobby from the comfort of my desktop
Latest in News
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'