In just 15 minutes, the first playable Stalker 2 demo gave me all the harrowing, post apocalyptic misery I could want

Image for In just 15 minutes, the first playable Stalker 2 demo gave me all the harrowing, post apocalyptic misery I could want
(Image credit: GSC Game World)

The demo starts, and my health is already draining. Welcome to Stalker 2, I guess. This Gamescom, for the first time, GSC Game World's long awaited sequel is available to play on the show floor—albeit just the smallest possible slice. But while the demo may be only 15 minutes long, it manages to pack in all the grim, dystopian misery a Stalker fan could want.

Case in point, my health. I'm unconscious in an irradiated field full of anomalies. But that isn't what's killing me off. No, my character finally opens his eyes, and I discover the culprit: a mutant dog that's been snacking on his leg. My character pulls out a gun. It jams. The dog lunges at his neck. My character struggles to hold it at bay, weakly kicking it away just far enough for it to land in a gravity anomaly. It's pulled into the air and crushed to death. Life's tough in the zone.

Finally able to stand, I look around to find a stranger who's been silently watching this all unfold. He chucks me a bolt. Right, yes. The field is full of anomalies. Bolts are a Stalker classic—an invaluable tool for pinpointing any anomalies in your immediate area. If I throw a bolt at a gravity anomaly, it'll be briefly weakened, letting me pass relatively unscathed.

Radiation is a factor too, which I discover as I dash past the anomaly and towards a nearby lake. My Geiger counter clicks into overdrive, and static starts to cover the screen. Not that way then. I double back and instead head over to the stranger, who advises I deliver a couple of medkits to some locals in exchange for a safe place to go. And with that, I'm left to my own devices.

To recap: I've been chewed up by a dog, blasted by an anomaly, and irradiated. I'm about three minutes into the demo.

Oh. He wasn't shooting at me. He was shooting at the dogs that are now charging straight at me.

Nevertheless, I get the sense this Gamescom build is taking it easy on me. I check my inventory and I'm well stocked with weapons and healing items. A couple of syringes later, and I'm basically good as new. Still, I'm not feeling particularly welcomed by the Zone, which is why I'm not surprised when, as I crest a nearby hill, I encounter a man who immediately opens fire.

Fine, be that way. I shoot back, taking him down with relative ease. That's when a pop-up in the corner informs me that I've failed a quest to meet some locals near a post office. Oh. He wasn't shooting at me. He was shooting at the dogs that are now charging straight at me. Life's tough in the zone.

(Image credit: GSC Game World)

In a game that is very recognisable Stalker, the quest system is perhaps the biggest change I notice—specifically the Skyrim-esque compass along the top that marks nearby quest locations and distances. It's perhaps a sign that this will be a more accessible outing than previous games in the series. As someone who prefers open world games with more naturalistic orienteering, it's not a change I relish, but my time here is too brief to draw any meaningful conclusion. We'll see how it plays out in the full game. Certainly, I'm not too worried that this is going to be a less intense experience. After all, I've nearly died three times at this point.

Make that four times. Investigating a building, I anger some bandits who think I'm trying to reclaim their territory back for the Stalkers. These guys are definitely shooting at me. I may have guns, but I'm short on ammo, and the guns I'm using aren't exactly good—they kick like hell, making it hard to land shots. I'm having to use cover wisely, dodging out at opportunistic moments to scavenge ammo from a body, then diving back to safety. My healing items are depleting rapidly. Eventually, though, the last guy falls, and I find a nice stash of ammo and weapons for my trouble.

(Image credit: GSC Game World)

Near death experience number five arrives at the end of the demo, when the sky turns red and a broadcasting system warns of an incoming emission—a kind of deadly lightning storm. Luckily I'm near the safehouse, and thus the end of the demo, but rather than rush straight there, I stop to appreciate the effect of the sky turning apocalyptic. Elsewhere, Stalker 2 looked good, sure, but utilitarian. It's the post-apocalypse. The buildings are concrete and rubble. The vibes are grey and dour. But here, amid the alien red glow of an emission, it feels like it's making the most of Unreal Engine 5.

Finally, regretfully, I head to the safehouse. I knock on the door, and start to collapse. The door opens and someone wearing a gas mask appears. I can feel their weary disdain as they drag me inside. Life's tough in the zone.

Stalker 2: Heart of Chornobyl was scheduled to release later this year, but has been pushed to Q1 2024. You can find it on all the usual PC stores, including Steam and GOG.

Phil Savage
Editor-in-Chief

Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.

Read more
An enemy druid dodges a stab from the player.
As a Stalker sicko, the 2 hours I just spent with Atomfall have made it one of my most-anticipated games this year
Stalker 2
It launched upside down and on fire, but busted and brilliant Stalker 2 has attracted 6 million players to the Zone in the last 3 months
The view from a cliff in the forest
PlayerUnknown's upcoming game Prologue: Go Wayback! is full of grand ambitions, but there's still a lot of room for this survival game to grow
A cybernetic woman holds a silenced pistol
I became a domestic terrorist to steal a lightbulb in the best immersive sim I've played this Steam Next Fest—and it isn't even a Next Fest demo
Holding a compass in the snow
'I expect a lot of people will hate it': PUBG creator Brendan Greene doesn't care if his new game is too hard for players to handle as long as it 'elicits a reaction'
Henry chokes out a farmer while wearing absurd spectacles.
20 hours in, Kingdom Come: Deliverance 2 is a mad, systems-driven sandbox that captures some of the best parts of games like Stalker
Latest in FPS
Helldivers 2
Arrowhead’s CEO got a call from PlayStation when he said players could save their money and wait to buy Helldivers 2 until the servers were fixed: They ‘asked me what the f*** I’m smoking’
A screenshot of Helldivers 2, depicting a Helldiver saluting while wearing an anthropomorphic facemask
The United Nations asked Helldivers 2 studio Arrowhead if it'd give a talk on psychological manipulation: ‘Could we brainwash an entire community to fight for a fascist state? … Would we be okay with that? Turns out, yeah’
A smiling man in military fatigues
Get in here, stalker: Stalker 2’s Patch 1.3 is here with a whopping 1,200 fixes
CS 1.6 remade in CS: Legacy.
A gorgeous ground-up remake of Counter-Strike 1.6 is on its way to Steam, and one of the game's original creators says 'it really gives me old vibes'
Metro Exodus
'I want to raise this glass to our fans, to our community': 4A Games celebrates Metro 2033's 15th anniversary and hints at next Metro game
Official artwork of Valorant showing the game's characters in a row
Valorant dev accepts there's too much random crap cluttering up the screen: 'The balance team generally agrees with this take'
Latest in Features
Inzoi - A Zoi stands in a neon yellow and pink room wearing polkadot pajamas looking shocked
People expecting Inzoi to be some sort of Sims killer are going to be very disappointed
assassin's creed shadows yasuke riding a horse
Don't expect to unlock Yasuke for a while in Assassin's Creed Shadows
Atelier Yumia screenshot
Help, I can't move forward in this chill crafting RPG because I'm too wrapped up in building bases and making sick tools
midnight murder club
Five new Steam games you probably missed (March 17, 2025)
Geralt, two swords on his back, in the wilderness
2011 was an amazing comeback year for PC gaming
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'