Stadia now has achievements
Progress you've already made toward Stadia achievements has been tracked and will be applied automatically.
We noted when Stadia went live in November that there was a long list of features the service wouldn't support at launch, including some fairly basic stuff like achievements. Some of those, such 4K streaming to PC, won't show up until sometime next year, but Stadia announced today that achievements are live now.
🔔 Our achievement system is here and you will now receive notifications when playing on desktop, laptop, and TV. You can view your full achievement list on web, including all the ones you've earned since you began playing Stadia. pic.twitter.com/VX7cGg9K9kDecember 20, 2019
It's not the most robust achievement system ever: Achievements can't currently be seen in the mobile app for some reason (although that's "coming down the road"), and there's no way to switch off the achievement notifications that pop up when you make one, so if you're trying to create a video or simply find that the interruption pulls you out of the game, too bad.
There's also no equivalent to Gamerscore or Trophy levels, which assigns point values to achievements based on their difficulty and levels for racking them up, although Stadia said in response to an inquiry about them that it is "always looking for ways to improve."
The good news is that even though achievements only went live today, Stadia has been tracking everything you've been doing since launch day, so any progress you've already made toward them, and those you've already completed, will be applied automatically. Full details on the current implementation of achievements on Stadia is up at google.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.