Stadia acquires Journey to the Savage Planet developer Typhoon Studios

(Image credit: Typhoon Studios)

In 2017, Far Cry 4 director Alex Hutchison left Ubisoft to launch a new indie outfit called Typhoon Studios, which quickly went to work on a first-person adventure game called Journey to the Savage Planet. Today he returned to the warm embrace of corporate ownership, this time as part of Google's Stadia Games and Entertainment.

Typhoon is a relatively small studio, but its founders have significant development experience, which Stadia boss Jade Raymond told GamesIndustry is what made the studio attractive to Google. 

"They've really assembled a triple-A team, and the goal of acquiring the team is that it will really give us a head start in making the system-defining games everyone is waiting for," Raymond said. "This is a top AAA team of industry veterans who already have a great working relationship and were able to ship something quickly, and they have a lot of great ideas for the platform."

Hutchison said he was happy to return to the corporate fold after a relatively short stint as an indie because Stadia will let Typhoon carry on as it always has—and being indie wasn't really central to the whole thing anyway.

"The reason we started Typhoon was to work with a particular set of really high quality people, to control the vision of the game we were making, and to make cool games, basically. Those three things will be preserved moving into Stadia," he said.

"We're bringing the same team with us—all 26 people are signed up to join Stadia. I've worked with and known Jade for almost 20 years now, and Reid [Typhoon co-founded Red Schneider] as well, and I'm very confident we can maintain that sense of independence as well as being great partners within the Stadia structure. Because Stadia wants us to make really great software to make the platform look good."

Journey to the Savage Planet is still scheduled for launch on January 28 on consoles and PC, but future releases will be exclusive to Stadia. It's available for pre-purchase on the Epic Games Store.

Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in Action
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The First Berserker: Khazan review - Blade Phantom
How to claim The First Berserker: Khazan pre-order bonus and deluxe edition DLC
gta 6 trailer
Publishers 'don't want to be anywhere near' Grand Theft Auto 6 when it launches: 'It's proving to be very stressful'
An image of a Helldiver from Helldivers 2 shooting at a red dragon from Dungeons & Dragons.
'Ok, so dragon builds are a thing now': galaxy-brained Helldivers 2 player incinerates a bile titan with a hover pack and a flamethrower
Assassin's Creed Shadows promo image
Ubisoft scores a legendary ratio against Elon Musk on his own platform—which hopefully marks a final end to all the Assassin's Creed Shadows' culture war nonsense
Assassin's Creed Shadows immersive mode - Naoe holding a tanto in her hand as two guards fall to the ground behind her.
Assassin's Creed Shadows' first hotfix addresses stability issues and a photo mode crash
Latest in News
A mech awakens.
Mecha Break developer is considering unlocking all mechs following open beta feedback
Lara Croft Unified Art
Tomb Raider developer Crystal Dynamics lays off 17 employees 'to better align our current business needs and the studio's future success'
A long bendy arm stealing money from people in a subway car
'You're a very long arm. You steal things. It's a comedy game,' explains developer of comedy game where you steal things with a very long arm
The heroes are attacked by monsters
Pillars of Eternity is getting turn-based combat to mark its 10th anniversary, and that means PC Gamer editors will soon be arguing about combat mechanics again
Image of Ronaldo from Fatal Fury: City of the Wolves trailer
It doesn't really make sense that soccer star Ronaldo is now a Fatal Fury character, but if you follow the money you can see how it happened
Junah beginning a battle in Metaphor: ReFantazio.
Today's RPG fans are 'very sensitive to feeling like they wasted time' when they die, says Metaphor: ReFantazio battle planner—but Atlus still made combat hard anyway