Square Enix's new 'real-time' RPG out in September
The Diofield Chronicle has a demo in August too, and your save will carry over.
Square Enix has announced its new strategy RPG game, The Diofield Chronicle, is arriving on Steam on September 22. The game's Steam page is here and a demo will be released August 10, the save data from which can be carried-over to the full game.
The publisher describes Diofield Chronicle's combat as a real-time tactical battle system in which you issue "decisive orders that take advantage of your troops strengths and weaknesses to gain advantage over your foe." It's a 3D strategy game where there's no grid, and it plays out in realtime but with a pause function for the ordering bit that seamlessly overlays the battlefield then disappears after the instruction.
The game's setup is a fairly typical fantasy RPG world which is mired in endless war, where you take command of a band of mercenaries called Blue Fox. The character designs are by Taiki (Lord of Vermilion III, IV) while the orchestrated soundtrack comes from composers Ramin Djawadi and Brandon Campbell, best-known for their work on Game of Thrones.
Square Enix has a long and distinguished history in this genre, and is behind some of the very best examples of strategy or tactics RPGs ever made. Some of Diofield Chronicle's trappings may seem a little over-familiar, but the diorama-style visuals are beautiful and soon enough we'll know if this new battle system is as special as the publisher thinks.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn't move it because Obsidian needed the time. They'll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again