Square Enix wants devs to pitch new Anachronox and Gex games
I'll be honest, I don't entirely understand Square Enix's "Collective" initiative. It lets indie developers pitch ideas to the Square Enix community, and if they do well they... er, they get to do a Kickstarter. Couldn't they do that anyway? I guess it's a chance to utilise Square Enix's marketing apparatus while still retaining independence, but if Kickstarter is already a popularity contest, I'm not sure I'd want to go through an additional one before that point.
At least now there might be a better reason to use the service. Square Enix have announced that they will accept pitches for old Eidos properties—specifically, for new Gex, Fear Effect and Anachronox games.
"We have more IPs that we may open up in future," explains the Square Enix Collective site, "but we’ll start with those and see what the response is like."
According to Squenix, they'd "love to see different takes on those universes." They wonder Gex would look like as a turn-based strategy. Weird, I imagine is the answer.
Unlike with original games submitted to the Collective, playing in Square Enix's disused Eidos pool will guarantee distribution through the publisher. That means a 10% distribution fee plus a 10% "license fee for the use of the IP".
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Yakuza/Like a Dragon creator Toshihiro Nagoshi says his studio's new game won't be that big after all: 'it's not modern to have similar experiences repeated over and over again'
'Calm down!' says Facepunch Studios: Garry's Mod successor s&box is getting a fan-requested sandbox mode and an alternative to 'Sausage Men'