Squad alpha version 10 out tomorrow, overhauls player movement and weapon handling

The tenth alpha version of military sim Squad is due out tomorrow (February 5), and will make substantial changes to the way players move around its 50vs50 multiplayer matches.

The trailer for the update, above, is more cinematic than informative, but you can find a list of things to expect on the game's forums (the thread refers to the public test for alpha version 10, which began in December). The biggest changes are around player movement, which mainly aim to make the game feel more realistic.

Transition time between going prone and standing has been bumped up, for example (so you can't dolphin dive anymore), as has the time it takes to aim down sights from a sprint. You can now sprint while crouched, however, and climb or vault over small walls, which should make the maps feel more flexible.

Weapons have been tweaked, too: peripheral vision while scoped has been reduced, and aiming down sights now has more zoom. Infantry guns get added adjustable sights, while machine gunners have access to a bipod. 

Head to that forum page for a larger list of changes, including the addition of a three-minute pre-match "staging period" to allow teams to co-ordinate. Here's the game's Steam page.

Samuel Horti

Samuel Horti is a long-time freelance writer for PC Gamer based in the UK, who loves RPGs and making long lists of games he'll never have time to play. 

Latest in Action
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Two rising ronin facing each other
Rise of the Ronin is another crappy PC port, performance patch coming 'soon'
GTA 5 characters
GTA 5 publisher takes legal aim at account-selling site for allegedly raking in 'millions in revenue', while recruiting hackers to keep its cogs turning
Monster Hunter Wilds palico
One of the biggest victories of Monster Hunter Wilds' streamlining is I don't have to deal with those awful gimmick fights anymore
A young witch watering a smiling mushroom in a magic garden
Here's a roguelite dungeon crawler Steam reviewers call 'a botanical Diablo' and 'like Cult of the Lamb' except you manage a mystical garden
Chatacabra from Monster Hunter Wilds
The latest Monster Hunter Wilds event quest gives piles of Armor Spheres for hunting a Chatacabra, making this a very bad week to be a frog in the Forbidden Lands
Latest in News
spectre divide
Spectre Divide and its studio are shutting down after just six months: 'The industry is in a tough spot right now'
Naoe looking at the wrist blade in Assassin's Creed Shadows
Ubisoft backflips, says Assassin's Creed Shadows will support Steam Deck at launch, but I doubt I'll actually want to play it there
Henry from KCD2 wearing nice outfits
'Diversify your fashion endgame' with this Kingdom Come: Deliverance 2 mod that gives Henry fly new gambesons, pourpoints, and caftans
Masked Counter-Terrorist in helmet in forefront with sunglasses and beret-wearing CT in background touching headset
There's hope yet for Classic Offensive after its Steam rejection: The team behind the Counter-Strike 1.6 revival mod is in touch with Valve about its 'concerns'
Recently appointed Intel CEO Lip-Bu Tan.
Here comes Intel's new CEO: a semiconductor veteran that won the same prestigious award as Jensen Huang and Lisa Su
BURBANK, CALIFORNIA - AUGUST 15: Protestors attend the SAG-AFTRA Video Game Strike Picket on August 15, 2024 in Burbank, California. (Photo by Lila Seeley/Getty Images)
8 months into their strike, videogame voice actors say the industry's latest proposal is 'filled with alarming loopholes that will leave our members vulnerable to AI abuse'