Spelunky 2 on PC will not have online multiplayer at launch
Multiplayer had a 'rocky start' on the PlayStation 4, and so the developers want to fix it up before it comes to PC.
Spelunky 2 launched on the PlayStation 4 on September 15, but PC players are still waiting: It won't arrive on our platform until next week, on September 29. It turns out that we're also going to have to wait for multiplayer to arrive, because it had "a bit of a rocky start on PS4," and so the developers want to fix it up before they fire it out.
"Regarding our release date, we listened to the community's feedback and decided to prioritize an earlier release so that Steam players could enjoy the game ASAP," developer Mossmouth explained on Steam.
"Unfortunately, that means we won't be able to launch with online multiplayer and we'll be provisionally removing the 'Online Co-op' tag from the store, so as not to mislead people. Sorry, we know that's disappointing for players who were excited to jump right into online co-op on day one. Until very recently we were still hoping that we would be able to launch with it as planned."
The good news, aside from online co-op working properly, is that crossplay with the PS4 will be implemented when the multiplayer component goes live. And it should be too much of a wait, as Mossmouth estimates "a few weeks at most" before it's ready to go.
"Online multiplayer is tricky, but we're committed to getting it right, as it's great fun when it's working the way it's supposed to," the studio said. "In the meantime, enjoy Adventure Mode and Arena Mode in single-player or local multiplayer:"
To prepare yourself for the big day—September 29, remember—be sure to check out our guides for how to cure poison, what to do when you're cursed, and the big one for beginners, 12 things you should know before you play Spelunky 2.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.