South Park: The Fractured But Whole has been delayed again
Ubisoft now says the game won't be out until sometime in its next fiscal year.
South Park: The Fractured But Whole, a title that still makes me laugh when I think nobody is watching, has suffered yet another delay. Last September, publisher Ubisoft pushed it back from its scheduled December 2016 release to early 2017. But the company's third-quarter sales results, released today, indicates that it won't be out until the more distant, and vague, 2017-2018 fiscal year.
That could mean anywhere from April 1 of this year to March 31 of 2018, but if it was at all close to being ready for release, I'd expect Ubisoft to be a little more specific about the date. Ubisoft also adjusted its sales expectations for the 2016-17 fiscal year downward, from €1.61-1.67 billion ($1.72-1.78 billion) to €1.455-1.495 billion ($1.55-1.59 billion), in part because of the South Park delay.
A reason for the second postponement wasn't given, but Ubisoft has issued a statement confirming the delay. "South Park: The Fractured But Whole will now launch on Xbox One, PlayStation 4 and PC in FY18," a rep said. "The teams at South Park and Ubisoft San Francisco are committed to pushing the envelope during development to deliver the best experience possible, and this additional time will allow them to do so."
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
Microsoft's Phil Spencer denies Avowed was delayed because it's janky: 'We didn't move it because Obsidian needed the time. They'll use the time'
Bioware's art lead shared some off-the-wall rejected concepts for Dragon Age: Inquisition's multiplayer characters, including the return of a controversial companion we never saw again