South Park: The Fractured But Whole difficulty slider also changes your skin color

As with many videogames, South Park: The Fractured But Whole includes a slider that players can use to adjust the difficulty level. But as reported by Eurogamer, this slider doesn't just make the game easier or harder, it also adjusts the color of your character's skin: The higher the difficulty, the darker your skin tone. 

Interestingly, it's Cartman, normally the most wildly (if obliviously) offensive character in South Park, who points out the impact of the change. "Don't worry, this doesn't affect combat," he says during the character creation process. "Just every other aspect of your whole life." Ubisoft confirmed that aspect of it, saying that the difficulty slider impacts the amount of money players are given, and how they're spoken to throughout the course of the game. 

It's a clever bit of commentary on the realities of racism, although how it will hold up over the course of the entire game (which is to say, whether it will devolve into an excuse for easy punchlines) is an open question. I do feel reasonably safe in predicting that, similar to last year's addition of randomly-assigned genders in Rust, tying skin tone to the difficulty level will make some South Park fans thoroughly unhappy. Whether or not that's a bad thing is, I suppose, a matter of perspective. 

The Fractured But Whole will also give players the ability to select their gender, and also cisgender or transgender identity. All of that is tied into the previous South Park game, The Stick of Truth, by Mr. "M'kay" Mackey, the South Park guidance counselor, who confirms your choices in phone calls to your parents and a few asides that basically acknowledge that nobody was paying much attention to you the last time around.

We spent our own time with South Park: The Fractured But Whole's opening hours, and through that much of it, it comes off as "a far better RPG than the first." It's set to come out on October 17. 

TOPICS
Andy Chalk
US News Lead

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

Latest in RPG
Alligator skull with glowing eyes on human body and cords coming out sitting at piano with "The Norwood Etudes" ready to play
My new most anticipated RPG let me be a kleptomaniac gourmand set loose in a noir city on a quest to make 'the perfect sandwich'
Rise of the Ronin review
Rise of the Ronin review
Wyrdsong concept art
Wyrdsong, the RPG from ex-Bethesda talent, isn't dead—but it's no longer an open world: 'We're down to a skeleton crew'
A lolporrit squeals in excitement while being driven in a moon buggie in Final Fantasy 14: Dawntrail, patch 7.2.
Final Fantasy 14 patch 7.2's trailer has me finally hyped to get stuck back in—and to go to the moon and pilot some mechs, because why not
Kingdom Come Deliverance 2 barbers change hairstyle - Henry sitting on a horse wearing armour.
How to find a barber and change hairstyle in Kingdom Come: Deliverance 2
Key art of the videogame Lunacid, showing a pale, long haired knight in purple armor contemplating a purple, flaming sword surrounded by the different phases of the moon.
One of my favorite indie RPGs is getting a follow-up made with FromSoftware's 25-year-old Super Mario Maker for first person dungeon crawlers
Latest in News
A woman with an arcane slingshot uses it to light a distant fire
Deconstructeam's next game is about training to shoot a single fireball at an impossible target
assassin's creed shadow naoe
We asked two parkour athletes to rate the realism of Assassin's Creed's acrobatics, and a surprising 'crime against parkour' might actually be one of the most realistic things they saw
Mechs fight on the outside of a spaceship
MechWarrior 5: Clans is getting DLC with playable Elementals and a fight on the outside of a spaceship
Aloy - Horizon
'I feel worried about this art form:' Unsurprisingly, the real Aloy from Horizon isn't a fan of AI Aloy
Crying laughing emoji with disturbing realistic elements for REPO
REPO's first update will add a new map and a 'duck bucket' so we can finally give that pesky quacker a time out
Man facing camera
The Day Before studio reportedly sues Russian website for calling infamous disaster-game a 'scam'